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Weekly fixes - the Player respawn position, tiny invincible state while dodging

Thx so much for playing MISTROGUE :) We've pushed an update / fix to our game last night!

System and Enemies

  • After the player falls in the dungeon, the restart position is adjusted so that it's less likely to be spawned in the moving tiles (though not 100% eliminated, most of the cases you're safe)
  • When the player dodges, there's a tiny amount of invincible frames so that it's easier to dodge. If you want more "dodge and attack" play style, we'd still recommend using Dark Speed Blade!
  • The HP of the boss on the 50th floor of the Endless Hyperspace has been adjusted.
  • Considering the clear rate of the Feril Ruins and the fact that Assassin Cats have posed a challenge for many players, some enemies encountered in the latter part of the Feril Ruins (Assassin Cats, Bats, Green Priests) have been weakened (reduced damage and attack speed).

Skill Rebalancing

  • The MP cost of "Destroy" has been changed from 10 to 8. A description error has been corrected.

We'll keep bringing these bug fixes in coming days, and we really really appreciate your feedback everyday. See you soon :)