Source: Steam Community (opens in a new tab)
🎮 User Interface (UI)
- Improved naming and organization of in-game menu items.
- Mission win page removed; award earning animation now plays in the in-game menu.
- Award textures scaled up for higher resolution.
- Button descriptions placed under input icons in the tutorial.
- Fixed menu not showing on game start.
- Profile page redesigned, unused elements removed.
- Added pager for replays.
🔊 Gameplay Experience
- Significant performance boost by skipping updates for world objects not on the main layer.
- Ship becomes indestructible upon victory.
- Winning is no longer possible after the ship explodes.
- Lightning effects from traps in the background and foreground are also blurred.
🛠️ Editor
- Trigger areas are hidden when trigger mode is disabled.
- Various minor bug fixes.
📡 New Mission Serialization Version 4
- Mines can now be configured to react to gravity.
- Flickering tile removed.
- Platform light color is now configurable.
- Added flickering setting for light tiles.
- Added explosion trigger for mines.
- GoldArea includes a toggle to allow gold ore respawning.
- Time limits can be set with frame-precision (ArrowSign, LoopTrigger, TimerTrigger).
- New component: TransistorTrigger, which can be toggled to allow or block a signal.
- New component: RemoteTrigger, which can send a signal without requiring direct trigger connections.