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Sept 26th 【V0.9.2.12 Update】New Classes and New Abilities! DEMO update too...

"Hi, every adventurers~ new content has arrived as scheduled. I am indeed an excellent game designer, Isn't that right╮(~▽~)╭ ! Can't wait to show everyone my transformation of the Dark World~ By the way, DEMO update too~" --From Dark Lord’s Diary

Advanced class for Idol! Unlock in the new talent system and use three same basic class items to merge an advanced class.

*Basic Class: Idol → Advanced Class: Star

(Passive) +200% Healing Effect, -90% AS
All allies inflict "Idol Talent" and "Fanatical"
Basic Attack changes to "Inspiration"
Inspiration: Inflict "Flexibility" and "Strong" to one ally; +20 Max HP, 1 DEF, stacks up to 50 times
Flexibility: -20% CD, can't stack
Idol Talent: +10 ATK, +20 DEF, +20 Move Speed, can't stack.
Fanatical: +200 Max HP, +0.2 AS

*New class--Boxer!

Hits too fast his hands burn

【Talent Ability:Rage Flame Focus】
Inflicts 1 "Rage Flame" to self for every 3 fire damage,
Rage Flame: +3 DEF, +5% Fire DMG, -2% CD, +5 HP per sec, stacks up to 10 times
Basic Attack counts as Fire DMG.

【Exclusive drop: Rage Flame Explosion】
(Passive)+100/200/600 HP, +20/40/80 Fire DMG
(Active)Deal 150%/250%/350% ATK Fire Magic DMG to all enemies within 1/2/3 grid of self and cast 1 stack of "Burn."
Burn: deal 10 True DMG per sec, stack infinitely.

【Fiery Strike EX】Triple Slash III + Fiery Strike III
(Positive) +40 ATK
(Active) Deal 150% ATK physical DMG for 3 times, inflicts 1 "Burning" and 1 "Broken Armor"
Broken Armor: -5 DEF per stack,stack infintely
Burning: deals 10 true DMG per sec, stacks infinitely

【Melody Battle Song EX】DMG Amplification III + Celestial Melody III
(Passive) +400% Healing Effect, +600 Max HP
(Active) +30 ATK to all allies, +120 HP for all allies, inflicts 1 "Strong" and "Revive" for 3 sec
Strong: +20 Max HP, +1 DEF, stacks up to 50 times
Revive: +10 HP per sec, can't stack

【Active Skin】
(Passive) +10/20/40 DEF
(Active) Every time 4/3/2 times of DMG, flicts 1 "Strong" to self, +10 HP
Strong: +20 Max HP, +1 DEF, stacks up to 50 times

Selecting the "Contract" before the start, Add DEBUFF to your team's in journey, the rewards will be more after passing the level.

【Less Attendance】
Enemies +15% EVA

【Better Supply】
Enemies get "Revive"

【Better Healthcare】
Bosses get "Indestructible Ⅲ"

【Free Charges】
Enemies get "Flexibility"

【Better Insurance】
Enemies get "Shield" for 3 sec

【Bigger Number】
Enemies +15% Max HP

【Team Uniform】
Enemies +30 DEF

【Central Heater】
Inflicts 1 "Burning" to all Heroes per 5 sec

【Budget Costdown】
Inflicts 1 "Broken Armor" to all Heroes per 5 sec

【Central Chiller】
Inflicts "Freezing" to all Heroes per 5 sec, lasts 3 sec

*Many many dialogues!

Monsters in Dark World are looking for someone to talk with them.

*Surface Optimization

*EX Abilities Table

*Talent Adjustment

  • Talent price are cheaper now!
  • Greedy I/II/III unified change to +20% Soul Crystal (Before: 10%/15%/20%)

*Classes Adjustment


【Smoke Dagger】
(Positive) Inflicts "Darkness" to self
(Active) Every 1/2/4 Basic Attack. inflicts 1 "Dismissed" and "Smoked"
Darkness: +80 ATK, +30% CRIT Rate, +1.0 AS
Dismissed:-6 ATK, -2.5% CRIT Rate, -0.1 AS
Smoked: +30% EVA, can't stack


【Black Cannon】
(Passive) -90% Extra AS,-30% CD
(Active) Inflicts “Over Heated” & “Heated Barrel” for 2 sec per 6 casted physical abilities.
Over Heated: +80% CD for 2 sec
Heated Barrel: +100% CRIT Rate, +30% Fire DMG, lasts 2 sec
Basic Attack explodes and deals ranged Fire DMG, counts as physical ability.


【Idol Halo】
(Passive) +100% Healing Effect, -90% AS
(Active) Inflicts "Idol Talent" to all allies
Basic Attack changes to "Courage"
Courage: cast the teammate of the lowest HP percentage with 1 "Strong"
Strong: +20 Max HP, +1 DEF (stacks up to 50 times)
Idol Talent: All allies +20% ATK, +20 DEF, +0.2 AS, +20% Move Speed, can't stack


【Mana Focus】
Every time use Spell Skills, cast self 1 Mana Focus
Mana Focus: +3% Magical DMG, -2% CD (stacks up to 20 times)

*Ability Adjustment


【Dragonkin Bloodline】
+8/12/20 ATK, +10/20/40 DEF, +8%/12%/20% Magical DMG, and cast "Revive" and "Flexibility"to self
Revive: +10 HP per sec, cannot stack
Flexibility: -20% CD, can't stack

[DEMO Update]

Dark World's main universe has changed rapidly, and so will we...

【Levels & Maps】

*The way of level selection is changed to gate selection. (The coming rewards will be predictable too)

【Abilities Adjustment】

【Healing Strike】
(Passive) +10/20/40 ATK, +50/100/200% Healing Effect
(Active) Deal 100/150/250% ATK physical damage and grant self 1 Strong, and add Revive for 3 sec
Strong: +20 Max HP, +1 DEF/n/Revive: Recover 10 HP per sec

【Will to Survive】
(Passive) +15/30/60 DEF
(Active) When HP is below 50% for the first time, grant Indestructible I
Indestructible: Recover 40/80/160 HP per sec, can’t stack

【Overload】
In the beginning of every battle, grants self "Self-Sacrifice" and 5-sec "Overload Power"
Self-Sacrifice: Deals 5 true damage to self every 0.5 sec, can't stack
Overload Power Ⅰ:+20/40/80 ATK, +20/40/80 DEF, +20/30/40 Spell DMG, +20/30/40% CRIT, +1/1.5/2 AS, +100% Move Speed, -5/10/15% CD.

【Basic Attack Mastery】
(Passive) +50/75/100% Basic Attack Damage, -50% CRIT.

【Frozen Burst】
(Passive) ++5/10/20 ATK
(Active) Shoots an ice ball, dealing 120/150/200% ATK Magic Damage to all enemies within 2 grids of the target. If the target is already "Frozen," +50/100/150% damage. And grant self an Ice Element.
Ice Element: +1 DEF, +5% ice damage, stack infinitely

【Magic Bullet Scatter】Now is the exclusive drop of Mage
(Passive) +10/20/40% Spell DMG, +5/10/20 ATK
(Active) Deal 100/105/110% Spell DMG to 2 enemies. Grant self Flexibility. If self is in Mana Focus, grant 1 additional Mana Foucs.
Flexibility: -20% CD, can't stack/n/Mana Focus: +2% Spell DMG, -1% CD (stack at most 30 times)

【Revive Blessing】
(Passive) +50/100/200% Healing Effect, Recovers 40/80/160 HP per sec, and adds "Revive" to self/n//n/Revive: Recovers 10 HP per sec, cannot stack/n/Indestructible: Recover 40 HP per sec, can’t stack

【Speed Boost】
(Passive) +50/100/200% Healing Effect, +600 Max HP
(Active) +0.2/0.3/0.6 AS and -2/3/6% CD to all allies for 30 sec

【Healing】
(Passive) +50/100/200% Healing Effect
(Active) Heals 48/80/150 HP of a single ally, if the target is already in the "Revive" state, heals 20/40/80 HP again and add 1 Strong
Revive: Recovers 10 HP per sec, cannot stack/n/Strong: +20 Max Hp, +1 DEF (can stack at most 50 times)

【Gentle Rainfall】
(Passive) +50% /100%/200% Healing Effect
(Active) After 5 Heal Done, + all allies for 30/60/120 HP, if the target is already in "Revive" state, + another 15/30/60 HP
Revive: +10 HP per sec, cannot stack

【Classes Adjustment】


【Assassin】
(Positive) Inflicts "Darkness" to self
(Active) Every 1/2/4 Basic Attack. inflicts 1 "Dismissed" and "Smoked"
Darkness: +80 ATK, +30% CRIT Rate, +1.0 AS
Dismissed:-6 ATK, -2.5% CRIT Rate, -0.1 AS
Smoked: +30% EVA, can't stack


【Mage】
Every time use Spell Skills, cast self 1 Mana Focus
Mana Focus: +3% Magical DMG, -2% CD (stacks up to 20 times)

These are the new contents that Dark Lord leaked to Time Walkers. If you have any feedback or suggestions, please leave your comment or join our Discord.
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