Get the Ball Rolling - Update 4
Patch notes:
-Seamless third person portals! Puzzle entrances now have smooth third person portals. The camera decouples from the player on portal approach, allowing the player and the camera to straddle a portal. The system is still a work in progress, but it's getting very close.
-Puzzle exits now apply appropriate rotation to the camera upon teleport. On portal approach, the camera would appear to change orientation if entering a portal system with any amount of rotation. Most puzzle exits have odd rotations. Now, the camera rotation is corrected on teleport. Seamless puzzle exits that allow for player/camera decoupling are not yet implemented. They are on the docket for the next portal pass.
-Added a smooth camera zoom. The camera no longer teleports instantly to first person, close cam and default cam distances.
Update 5 is under way! I'm back to focusing on early game improvements and I'm looking to use the portals for the game's story intro. Stay tuned!
Brandon
GTBR


