Hello, Commander!
The Demo 0.3.4 version of Endless Trek has been updated and uploaded to Steam. Welcome everyone to try it out and give feedback!
This update focuses on adjusting the combat experience, such as adding special night monsters and updating the monster release rules, optimizing the attack and hit frame problems, making the combat process smoother, and optimizing the effects during the combat process accordingly.
The following is the specific content of this Demo update↓
New content
1. Added character hunger, thirst, and injury screen effects.
2. Added night evil monsters, ignoring day and night types, and updated monster release rules.
3. Added hit animation performance.
4. Added the function of screen vibration for skills.
5. Added scene object death special effects.
Optimized content
1. Added effects to initialized equipment, added buffs when the character wears equipment, and the default durability of initialized equipment can be configured.
2. Optimize the screen effect when the player is hit
3. Optimize the screen post-processing effect when the character is hungry, thirsty and low in health
4. Optimize the weapon blade effect
5. Optimize the attack frame, screen shake, hit action, and frame extraction and frame jam when the melee action hits
6. Optimize the coordinate tracking function
7. Update the location of the character tombstone archive, and optimize the tracking tombstone function.
8. The move configuration interface is updated to select the skill group and the move unlocking method
9. Update the refresh logic of the guarding monster
10. Add actual effect descriptions for food and medicine.
11. Update the scene of the game start interface
12. Improve the art effect when the character is upgraded
13. Change the main interface scene art
14. Modify the skill UI interface.
15. Optimize the character upgrade effect.
16. Optimize the monster movement animation
17. When the scene object dies, play the death special effect.
18. Update the grass resources.
19. Make up for the missing knight set equipment icon and the model in hand.
20. Modify the map navigation interface UI.
Fixed content
1. Bug fixes
2. Corrected some prop descriptions
3. Bug fixes
Deleted content
1. Removed the animation of the character walking into the portal when starting the game
Thanks for every feedback!
We attach great importance to your game experience. In order to make the game more perfect, we sincerely invite you to share your real experience or valuable suggestions. Whether it is about gameplay, page design, character balance, or other ideas, you are welcome to leave us a message. We will take every effective suggestion seriously.
Commander! Welcome to join or follow our community to learn about the latest development content, event announcements, production highlights, etc.!
We will publish more information about game development here!
Endless Trek official Q group: 599290728
Bilibili: Man Han Banquet Studio
Weibo: Man Han Banquet Studio
