Alpha 11 has been released! There was a lot of back-end code overhaul that unfortunately isn't very sexy to show off, but there have been some important front-facing updates as well.
Short Changelog
- New "System Map" screen replacing the "Leave Planet" screen that can be visited any time
- Three difficulty settings
- New Xenocyte enemy, the "Popper"
- Mining nodes at mission sites
- Initial work on a secret alternate ending path
- Lots of QoL changes and UI improvements
For a more comprehensive changelog (and all past changelogs), visit the goldshoe website!
Roadmap
I'm hoping to get updates out more frequently moving forward instead of smashing as many features into a few large updates. Things I'm tentatively planning on working on next:
- Better ease-in for new players (semi-hidden tutorial)
- Include Surface Battery missions as an alternative to normal hostile vessel attacks
- Improve the Fabricator and Workshop UI
- Embed drone control hints into the UI
- Finishing the alternate ending
- Add cosmetics (no microtransactions, your drones just deserve to wear a fancy hat sometimes)
For suggestions and discussion, check out the discord server!
- Chase ("Wheffle")