To all Sky Captains and Crew
The Guns’n Graves Update is now upon us! As typical of every update, there’s something for everyone. Our weapons lab and MKII program have kicked into high gear for PvE combat, and the results are 6 new weapons, one for each faction. While in the spirit of their predecessors, these new guns are at the same time vastly different. So, use them with reckless abandon! At the same time, we have a new PvP deathmatch map for your enjoyment as well. Check out below for all the latest in this update!
New content:
Alliance Mk II weapons: Each faction has been hard at work, putting time into their R&D departments to create new weapons of destruction. All six factions will receive a MK II version of their specialized weapon. There will be something familiar about them, but the way in which they are used and where will be different. Ranking up to faction level 12 will unlock these weapons. The MK II weapons have also been retroactively added to the Grandmaster achievements so for those of you who have unlocked them already, you should see new rewards waiting for you to be redeemed!
Changes:
- Changed Reward image for clarity
- Improved controller support
- The helm now supports fully continuous steering and altitude controls
- Sensitivity curves for aiming have been improved to allow more precision without sacrificing turn speed
- Improved novice loadouts for Skirmish ships. Brought to you by the Player Council.
Fixes:
- Fixed achievement "No Mercy 4" (killing supply ships in the Defense mission on Hard difficulty) not registering any supply ship kills.
- Fixed errors on boss beam weapon.
- World map: fixed province screen description text overflowing its boxed.
- World map: fixed province city icons being displaced to borders or in other provinces.
- World map: the province of Cathedral has a “standard” dot instead of the larger dot used for faction capitals.
- Added missing Shrike graphic in the "Evadne's Reports" book.
- Commendations notification once again appears during the end match sequence.
- Fixed Aten Laser [Mk. S] to Aten Lens Array [Mk. S].
- Added additional terrain to southeast corner of Voyager base to prevent bosses spawning in southeast from attacking the base when it spawns. Unfortunately, it’s harder to fly over that ridge as a result.
- Fixed clouds rendering differently when zoomed in (using spyglass etc).
- Fixed cargo barges sometimes spawning underground on Voyager's Cove.
- Fixed AI crew having trouble aiming Tempest missile launcher after a player has used it.
- Added blocking terrain in Voyagers to block boss from attacking too far.
- Added missing icons in rewards page.
Balance:
- Lochnagar Shot: +200% base chance of catching on fire when shot at with fire chance dealing weapons (from none. This means a 10% chance will become 20%), deals 12 Fire damage to gun per shot (from none, not to be confused with its proportional damage per shot). Brought to you by the Player Council.
- Aten Lens Array [Mk. S]: Direct 1 Piercing dmg (from 0.8) and 5% fire chance (from 15%), 0.4 Fire dmg (from .8). Brought to you by the Player Council.
All Is Fair In Dust and Air Visual Novel:
Do you love the universe and want to experience more? Our friends at Broken Hammer Games have started an Indiegogo project for a visual novel based on the universe of Guns of Icarus. Follow the link below to support their project for a chance explore the world and its inhabitants!