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Balance Update 2025-06-26

Greetings Sky Captains and Crews!

In response to community feedback, we've had a look at multiple ships, weapons, and ammos. These changes are live, so hop in and let us know what you think!

Crusader

The Crusader feels a little weak right now. We're increasing it's armor to give it a little bit more survivability.

  • Armor: 530 -> 600

Shrike

  • Top speed: 38.01 -> 40

  • Turning speed: 13.01 -> 15

Immortal Gaze Heavy Accelerator Mk. S

The response to the Immortal Gaze has been positive! However, the weapon takes way too long to shoot. We've reduced the Reload Time to speed it up, and added a bit of an AOE visual to the shot to make it more visible.

  • Reload time: 10s -> 5s

  • AOE radius: 1m -> 30m (purely visual)

Immortal Gaze Heavy Accelerator

  • Fire rate: 2 -> 10 (to fix desync bug)

Immortal Gaze Heavy Accelerator Mk. II

  • Fire rate: 0.5 -> 10 (to fix desync bug)

Lumberjack Heavy Mortar

Lumberjack has been dominating lately. This change makes it more difficult to use at close range.

  • Arming distance: 200m -> 250m

Nemesis Heavy Carronade

  • Secondary: 100 impact -> 110 impact

Roaring Tiger Heavy Detonator Mk. S

The Detonator is very good at starting fires.. we've toned that down a bit. If you want to start fires with it, you'll want to use Incendiary Ammo now.

  • Base fire chance: 0%/4% -> 0%/0%

  • Damage: 8/34 -> 10/42

  • Projectiles: 5 -> 4

  • Projectile speed: 150 -> 135

  • Increased projectile lifetime (range stays at 300m)

Echidna Light Flak Cannon

  • Primary: 25 -> 40

  • Secondary: 55 -> 40

  • Burst Rounds

  • Clip size: -12.5% -> 0

  • Arming time: -25% -> 0

Burst Rounds

Burst rounds are very strong right now. This removes the ammo's ability to reduce arming range so that it isn't so good in so many situations.

  • Clip size: -12.5% -> 0 Arming time: -25% -> 0