Continued from Part 1, Part 3
Balance
- Adjustments to objectives and goals for numerous achievements
-- Note: if you were in progress on a goal that has been adjusted downward so that you meet the new target, you might see that achievement automatically complete on login. Already completed achievements are not affected by any changes.
- Changes to fire and fire-related equipment:
-- Maximum fire charge count increased to 20 (from 16)
-- 8 charges required to disable guns (guns will glow red when 8 charges are reached)
-- Fires deal base 8 damage per second; each charge deals an additional 2 fire damage per second
-- Fire damage multiplier against mechanical parts reduced to 0.25 (from 0.8)
-- Fire damage multiplier against armor increase to 0.5 (from 0.4)
-- Chemical Spray: extinguish power 2, makes component immune to additional charges for 12 seconds, causes 6 seconds of repair cooldown
-- Fire Extinguisher: Extinguishes all charges, causes 10 seconds of repair cooldown
-- Reminder: Fire-fighting tools bypass repair cooldown to extinguish fires but do not cancel them
-- Banshee Rocket has 12% chance to apply 3 charges on direct hit, 30% change to apply 1 on AoE as well
-- Dragon Tongue has 13% chance to apply 1 charge per particle (13 particles per second)
-- Incendiary Rounds adds a separate 10% chance to apply 1 charge on hit to all weapons.
- Typhon Flak Cannon:
-- Arming time of 1 second; does not apply area damage until ~240m
-- Damage is split evenly between direct and area (so it will deal half damage under arming distance)
- Mercury Field Gun
-- Decreased piercing damage (from 100 to 75)
-- Increased projectile drop (from 12 to 15 m/s^2)
- Hellhound Heavy Twin Carronade
-- Increased spread (from 2.5 degrees to 6)
- Banshee Rocket Carousel
-- Increased direct and area damage (from 15/20 to 20/25)
-- Added chance to cause fires (12% chance of 3 charges on direct hit, 30% chance of 1 charge on area hit)
-- Decreased spread (from 5 degrees to 3)
-- Reduced burst area radius (from 14 to 8)
- Dragon Tongue Light Flamethrower
-- Increased damage per particle (from 3 to 4)
-- Reduced chance to add fire charge per particle (from 25% to 13%)
- Artemis Light Rocket Launcher
-- Decreased area radius from 4 to 3
-- Decreased direct damage from 80 to 60
-- Increased area damage from 70 to 120
- Other skills:
-- Tar Barrel clouds slightly larger (by about 30%)
-- Lochnagar Shot: rate of fire reduction change to -25% (from -15%), spread reduction increased to -100% (from -90%), rotation speed penalty increased to -100% (from -95%)
-- Lesmok Rounds: rotation speed penalty changed to -40% (from -30%)
-- Doubled the number of hits required to rebuild guns and engines
- Squid received small boost to armor, from 200 to 220 (Charged Rounds + Field Gun now requires 2 shots to destroy full Squid armor)
- Other damage type changes:
-- Explosive damage multiplier against armor reduced to 0.3 (from 0.5)
-- Flechette damage multiplier against armor increased to 0.5 (from 0.2)
-- Flechette damage multiplier against hull health decreased to 0.2 (from 0.3)
- Reduced damage dealt by sandstorms (from 7 to 5 shatter damage per second)
Continued in Part 1, Part 3