Version 1.1.4 is live today! Here's the full changelog:
(In three parts, it's a long one! Part 2, Part 3)
Content
- New gameplay trailer released
- New maps:
-- Fight over Firnfeld 3v3 Deathmatch (based on Anglean Raiders)
-- Battle on the Dunes 3v3 Deathmatch
-- Canyon Ambush 3v3 Deathmatch
-- Northern Fjords 3v3 Deathmatch
- New achievements, and level cap raised to 10
- New hats in the store
Features
- First release on Linux! (Awaiting Steam for store integration to go live)
-- Known issues: black patches on some ships at some angles, antialiasing does not yet work
-- this build, while stable, is primarily intended to collect feedback from the community
- Added automatic AFK detection: kicks players from a match after 2 minutes with no input
- Added a “Go AFK” button in Options that allows you to temporarily replace yourself with an AI and resume later. (Will still be removed after 5 inactive minutes)
- Added effects to indicate buffed and fireproofed components
- Added hotkeys in Sandbox map (Practice) to toggle AI on/off, damage your ship, and light your ship on fire
-- You may need to manually bind these keys in the Options menu, or reset your bindings to default to get their default bindings (this is a known bug with our keybinding system)
- Tutorial text is much more detailed and context-sensitive, including explanation of various tools
- Gun tooltip UI in ship customization changed to a more graphical design for clarity
- Guns now gradually lose functionality as they are damaged (like engines and the balloon)
-- Time between shots and time to reload increases linearly with damage, up to 150% normal
-- Rotation speed decreases linearly with damage
Map Changes
- New spawn logic to combat “spawn camping.” Please report any issues with screenshots of the map screen and the map you were playing to [email protected]
- Adjusted spawn points to support new logic
- Reduced “Scrap on the Dunes” point limit to 800
Continued in Part 2, Part 3