Details for the new release (correction, coming out today, Tuesday):
- New 1v1 map, Duel at Dawn
- A new main menu UI flow distinguishes customization, matchmaking (“quick game”), and custom games
- Simpler and more automatic matchmaking flow to join random map for quicker starts (use custom games for finer control)
- Crews stay together after matchmade games
- Networking: state changes are packed into fewer UDP packets, this should improve connection stability and networking performance considerably
- Fixed a bug with projectile attacks that would cause the damage dealt to decrease significantly with each hit
- Fixed a case that could cause game state changes to never get sent to clients under certain timing circumstances
- Fixed a case where Hydrogen would allow you to reach and stay at altitudes not normally possible
- Fixed broken Fire Tarp model
- Effects for double-barreled guns play on the correct barrel more frequently
- Effects: fixed flares that did not clean up (mysterious floating lights)
- Hole in Dunes collision mesh fixed
- Simplified nav-mesh for all ships (improves AI pathing)
- Missile Sling has new reload and fire animation
- Jump animation bug fix
- Weapon fire animation time scale bug fix
- Balance: Gatlings are now primarily effective against hull armor, and Carronades are primarily effective against balloons