The ending itself still needs weeks of work. But it ends now, and its clear when it does, and i started a dev room so when it ends you can go there and see some bits and bobs not in the demo (in the future, its empty atm)

Im starting proper work on the combat overhaul with this ending, since its the first taste of what the actual combat will be like once i get the enemies in the court yard. So ill probably be doing all of the combat testing in the dev room. I want the systems to go quite deep, i want to give reasons to bring multiple weapons to a fight despite finite inventory space. I want there to be a joy in experimenting and pushing the systems. But also if you just want to have a favourite stick / gun, I want that to be an ok choice too :)
Also made some minor tweaks to the intro dream sequence.
