Hot Fixes
Interdimensional Games Armour error
You would have noticed some huge spikes in armour values - easily going up to the thousands. This was a bug in the logic. Instead of adding values I multiplied and on top of that I added an extra '0' by accident!
The correct way the armour should spike is the game level you are on will be added on to the default armour values. An example would be if you got to Level 50. 50 would be spiked onto random categories added onto the default values.
This still makes the armour pieces the strongest in the game but no completely busted such as almost reaching 10,000. This is my error and apologies!
Your current armour that you have earned within the games will now reflect the changes. Also, if you have used cheat engine, your armour values might also get changed.
As a result of my mistake, I have changed the drops so that two armour pieces spawn after you collect and you get a Void Coin (the value is increased based on level).
I have also fixed the Third Razul bug and sometimes the proceed game didn't start.
Thanks for understanding!
