Welcome to the July Playtest!
This is an early look at the development of Roots of Yggdrasil. Expect balancing, bug fixes and new features!

Patch Notes - July Playtest
New Biome : Asgard
Asgard is the final biome on your quest to Gimle. The ginnungagap will spawn very early on this map and it's a race to reach the doors to Gimle. You'll have to choice but to leave buildings behind if you hope to reach the end in time!
We've also made other significant changes to biomes this month. All the biomes will be unlocked from the start, with Asgard being the last one. You also won't be blocked on how far you can go in a loop. Instead, the upgrades of the Greenhouse will allow you to start with more time in your expeditions.

Tutorial :
- Added a controls tutorial.
- Added objectives in tutorial levels one and two.
Lif’s Greenhouse :
- Removed building unlocks from Thrasir’s workshop and added them to Lif’s Greenhouse.
- Added Artifact unlocks.
- Changed Ship tuning unlock to Ship speed.
- Changed Ship range unlock to Holt upgrade.
Thrasir's Workshop :
We're introducing a big refactor to Thrasir's workshop! You'll be able to spend blueprints to unlock permanent buildings in the Holt which will give you advantages in your next expedition. We're looking for feedback on this system so hop on Discord to let us know what you think!
Disclaimer : The Workshop progress will be wiped at some point in the future!
Content :
- 2 New difficulty modifier : Tear in Time, Rooster's Crow
- 1 New artifact : Silver Slate
- Menacing Presence changed from : *“All buildings cost increased by 33%.”* to *“The first building played each turn is 50% more expensive”*.
- New building : Construction Site.
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- New Berserker Camp visuals
- New Training Grounds visuals.
- Card uses are shown directly on the cards now
UI :
- Several event screens reworked.
- Lif’s Greenhouse UI rework.
- New VFX in UI.
- Added lots of lore entries.
In the Future
Here are a few things we are working on :
- More ways to make the game difficult. This should let us increase the game difficulty in different ways, making more interesting decision making!
- Holt's Onboarding. This should give clearer meta goals.
- More content (buildings, modifiers, etc.)
Sign up for the July playtest to test this new version of the game on July 25th and as always, you can join our Discord channel to talk about the changes and give us your important feedback! See you there!
