A massive update went live today. It includes visuals and layout changes for 4 maps, and a game-changing update to spikes - they are no longer lethal. We spent some time playing user-generated levels and watching lets play videos, and realized just how brutal spikes can be on new players. There's no way to know they're coming if you're in front.
Here are the changes:
Spikes
- no longer kill you
- you bounce forward and get stunned for a second
- no longer running in front gets you blindly killed
If you were running in the front and hit a spike, odds are you will lose your lead. If you're running behind and hit a spike, you have a slim chance to recover. It feels much more satisfying (and controller-gripping) to have a chance to recover. What do you guys think?
Map updates!
Theme Park
- Redesigned the full right section (not many people were taking the far-right route)
- Added a cannon-boost pad before the big jump and the carousel swing, it shoots you up
- Added an upwards facing boost tunnel at the end of big jump, so people don't fall down
- Redesigned section after the big jump
Factory
- Tweaked bottom dual-tunnel section
- Removed the big wall of death at right section, replaced with a more forgiving boost-tunnel that shoots you up
Night Club
(previous prototype level)
- Now looks like a nightclub! Complete with a DJ and VIP lounge. Can you get into the VIP lounge?!
- Bottom left section changed to include a boost-tunnel that opens if someone triggers a lever
Silo
(previous prototype level)
- Now looks like a Silo! What do you think of the visuals?
- Removed triggerable saws
Powerplant
- Changed the right part of the map
- Changed the missile for a boost-tunnel
- Made the part after windmills more fluid
Bonus Video
Playtesting the updates, featuring Casper, Gert-Jan, Tom, Alex, and Matthijs as the camerman.
https://www.youtube.com/watch?v=YrI_QNip4L8
What do you guys think of Spikes not being lethal and the level updates?
Official feedback thread