A New Journey Ahead

Hey folks!
The whole team at Axon Flux wishes you a great start into 2024!
As the team is rocking the lab again, we are planning our roadmap for the year, scheduling events, doubling down on video content and, of course, crushing through fresh levels, enemies and some cool features. Amongst these are a bunch of shiny new crystals that loosen up combat with some puzzles.
Without further ado, let’s drill into it!
Regular Progress Reports
Apart from playing the demo or becoming a tester, creating videos is the best and closest way to convey game feel. So starting today, we’ll make our Progress Report videos a monthly format that also serves as an appetizer for each new devlog.
In addition, we’ll also create short Enemy Showcase videos for each new foe we add to the game. And of course, you can submit questions to the team via our Discord server, which will then be incorporated into the next issue of our Axon Questions format. So feel free to grill us to your likings.
🎞️ Never miss a video by subscribing to our YouTube channel:
💬 Send your questions to the team:
Next Level Exploration

Our game designer Jeremy is currently blocking out the fourth story level. This stage takes place in a jungle canyon, characterized by rocky cliffs, lush plants and a sparkling river.
|
|
|
|
|
|
Given, it takes some imagination to envision these elements when seeing the blockout images, but rest assured, that he’ll turn it into something neat. After all, the goal is to loosen up the orangish desert setting and provide visual variety in each level.
💡 Check our previous devlog to learn about the first story levels:
Enter Dung Beetle

We’re hustling hard to introduce new enemies. Nils, our coder, has just finished implementing the Dung Beetle into the game.
|
|
|
This foe digs out of the ground at random locations and launches giant balls of disgusting dung at you. When encountered in groups, the dung beetle has the potential to turn the arena into a literal pinball machine of sh*t.
|
|
|
Luckily, it’s dung ball is faction-agnostic, which means it plows through enemy hordes just like it steamrolls the poor Cactus. In other words: chaos is pre-programmed.
Together with the Kangaroo Rat, Desert Turtle, Pondicherry Vulture and Stone Head, you can expect more dynamic, demanding combat situations in upcoming versions.
🐀 Fancy more of the beloved Kangaroo Rat?
Smash The Crystals

We’ve been pondering the question of making explosive needles suitable for puzzle gameplay for quite a while now. The answer came with the introduction of a new destructible object called Crystals.
These crystals are linked to objects, such as gates, which they trigger upon destruction. The trick is, that crystals only break when destroyed simultaneously, forcing the player to tag multiple crystals with needles and blow them up at the same time.
This will allow for some nice observe-and-search puzzles throughout levels, without dilluting the clear shooter DNA of the game. Meaning: these are brain teasers, not brain melters.
What's Next?
There’s still a lot to do!
In the next issue, we’ll update you on the next levels, the implementation of the mighty Desert Turtle enemy and a - currently top secret - new player ability that many of you have requested at events and playtests.
So stay tuned and blast through the first weeks of this new year!
Oliver
Get In Touch
Social Media: Twitter | Instagram | | TikTok | Threads | Facebook
For Players: Game Website | Discord | YouTube
For Business: Company Website | Mail | LinkedIn

