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August Update (v1.7.4.20)

Hello! Thank everyone who has been playing Cloud Keeper and giving feedback!

Here are the latest updates!

What's Coming

The next content update will arrive next month for Chuseok, the Korean autumn festival! The new content will include the following:

  • New characters

  • New stage

  • New boss

Endless mode is still in development and will come in a later update, so stay tuned!

What's New

  • Reworked Outlaw clones to attack independently of player and also pick up coins

  • Reworked Aristocrat to gain 20% of current coin when exiting shrine

  • Updated cloud synergies to have 4th tier

  • Rerolling clouds at start of run now cycles through all available starter clouds instead of being random

  • Reworked Game Mode menu

  • Hide mouse if player does not move mouse for 20 seconds

  • Added setting for controller glyphs

  • Added visibility setting to add glow to clouds

  • Reworked visibility preview to showcase more visibility settings

  • Updated moon runes tooltip to show total moon runes used out of total owned

  • Reworked Run History menu to load asynchronously to avoid game from freezing

  • Added more stat icons

  • Various optimizations for performance

  • Updated to Godot v4.7.2

Bug Fixes

  • Fixed issue where game did not handle input from multiple controllers

  • Fixed issue where traits were not highlighted when threshold would be reached while previewing potential cloud

  • Fixed issue where Wind Cloud 2 passive was not applied to team

  • Fixed typo in Lotus relic description

  • Fixed issue where game would not pause if player opens menu when taking damage