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New enemies! (Release v1.6.2.2-beta)

Here's another update for the Cloud Keeper demo!

I have added some new enemy types that now appear during runs! A short preview for each below!

Enemy attack telegraph animations and fireball projectiles have been improved for better visibility! Let me know whether the changes help!

Also, melee characters and clouds now deal double Crit DMG and the exact multiplier will appear in each unit's stat display!

Bulgae (불개)

A "fire dog" that leaves a trail of flames and creates hazardous burn zones.

Dokkaebi Giant (거대 도깨비)

This guy was reworked to enter an enraged state with faster movement speed at half health, so be careful!

Kaksi Mask (각시 탈)

A possessed mask that aims accurately from afar and fires a quick projectile at the player.

Gleeful Jangseung (즐거운 장승)

A totem that doesn't attack the player, but periodically heals nearby enemies.

What's Changed

  • Added new Kaksi Mask, Bulgae, and Gleeful Jangseung enemies

  • Reworked Dokkaebi Giant enemy

  • Updated Dokkaebi boss attacks

  • Updated telegraph animations for enemies to be more visible

  • Updated enemy fireball projectile to be more visible

  • Updated melee player and clouds to deal 2x crit damage

  • Display player and cloud crit damage multiplier next to crit chance

  • Animate level timer when 5 seconds left

  • Fixed issue with Shield cloud blocking

  • Refactored stats system for performance. Let me know if you run into any issues!

  • Updated various relic weights and prices for balancing

  • Let player reroll clouds when starting run

  • Updated Moonbeam and Tiger cloud sprites

  • Updated Farmer character passive for balancing

  • Fixed various UI issues