Big things to note are the new abilities for Neo and Osprey. Neo now can do a powerful backstab attack while cloaked, and also has a super-stealth activated mode. Osprey has turned to the dark side and has tuned his nano tool to disassemble enemy units as a weapon! Both are experimental and will get ongoing improvements, fixes, and balanced. Feedback is most welcome.
This patch (and the pre-patch just before) was testing out something requested by members of the community: the removal of level requirements to build the more powerful units. These units generally are very expensive, take a long time to build, and use a lot of upkeep, so their feeling was why restrict them? In the end, I think this would make it so the whole game would have to be toned down. Instead I want to see super units stay super units, and put level requirements back on them. But, it was a fun experiment to do along with the community. We like to try things out sometimes especially if the community can make a strong case for it. This system will be changed back for next patch, so last chance to mess around with it!
Lots of significant changes to server selection process. A few bugs were found that potentially allowed some players to escape the servers they should be assigned to, cascading into bad games for whoever they matched with. We also redid how we calculate the estimated pings, and while we were at it we revamped the region map to provide more detailed feedback on which servers are good, ok, and bad. Click the region icons near the bottom when you are queued in any online game to bring it up.
General Updates:
main menu rework
"Try Me" and "Try On" option added for AirMechs and some cosmetics
pre-game timer is now 60 seconds in solo matches
loadout cycling reduced from 3 to 2 for online and solo matches
made Neo Cloak an activated ability
added a melee sneak attack to Neo's Cloak
Neo will now be slightly visible for the local player when cloaked
Neo rework is still ongoing, so there will be some issues...
improved targeting AirMechs in ground mode with Osprey's Heal Beam
Osprey Heal Beam no longer overheals to power shield. Restore ability now has activated mode which overshields nearby units
Osprey Heal Beam can lifedrain Enemy units. Try it out this is a work in progress...
right trigger now fires Angel's Railgun when using gamepad
added icons for AirMech heads
Hero units now accept orders
"Challenge" and "Defeat Pilot" Quests updated and re-enabled
added progress bars when hovering over a Quest
reduced level requirements on PvP Quests
AirMech AI will no longer build in the pre-game phase
reduced collision size of medium units
Bomber no longer faces the mouse cursor when bombing
Collection browse mode added back to the Inventory UI
updates and improvements to server browser and latency checking
boost Icons added back into menus and game UI
added support for more Steam currencies
in-game AirMail enabled for all players
removed stray music fades from mapsBug Fixes:
Angel sniper shot should be working again
Bomber rapid fire rate issue fixed
fix for Neo not being able to shoot after using Backstab attack
multiple crash and desync fixes!
fixed Paladin guns popping when firing while walking, jumping, and throwing
fixed Saucer getting stuck facing North when transforming from air mode
fixed overlapping Ready button in loadout creation UI when in a lobby
fixed VIP Shop filter getting reset when chat is opened
fix for selected AI bots not being the ones that appear when starting a game
fix for Ultimate Moneymaker showing incorrect description text in Strike
fix for opening chat links when in a match and chat is minimized
fix for opening the pause menu during endgame
fixed up "drag to remove" in loadout creation UI, use right-click to remove a unit
fix for Sets menu overlapping Inventory UI
fixed highlight on "Destruction Detail" bar in options UI
fix for hat slot appearing empty in AirMech customization UI
fix for opening the Wastelands Market when the pause menu is opened
fixed old Booster Pack bundles appearing in purchase dialogs
fix for HUD not appearing when restarting a match
fixed "Cancel Invite" for multiple players in a lobby
fix for invisible Neo heads
fix for units getting pushed up onto higher ground
fixed blank preview tab in AirMech inspect dialog
fix for practice pilots being ultra weak
fixed some floating props on Thar and Salt
fixed units not attacking the Fortress on Challenge 3
fix for price buttons not showing up in unlock dialog
fixed Market listing Cancel button overlapping the priceBalance Changes:
Removed in-game level locks from all units (temporary experiment)
Goliath build cost increased from 14500 to 17000
Goliath HP decreased from 3600 to 3400
Gorgon HP decreased from 5000 to 2250
Gorgon shot damage decreased from 35 to 30
Gorgon armor piercing increased from 35 to 65
Gorgon carry weight decreased from 5200 to 3500
Bertha build cost increased from 14500 to 17000
Bertha splash range decreased from 6 to 2
Turtle upkeep decreased from 3 to 2
Gatty HP increased from 1100 to 1500
Gatty shot damage increased from 16 to 24
T45 build time decreased from 5 to 3
Stinger build time decreased from 5 to 3
Joker build cost increased from 1000 to 1500
Bomber air speed reduced while charging Bombs