Possible memory leak found 🥳
QA found a few possible reasons that could affect performance and will dive into fixing them soon. Not to speak the TOTAL tech jibberish:
- Damage numbers are popping up too much.
- Too many physical bodies that could be substituted by 2D for the collision.
- Game constantly recording and reporting data.
- Enemy model processed separately and not in batches.
- Background stars were way too detailed.
Yes, there are stars you could not even see - Background asteroids were actually ... 3D models.
Another funny finding was that Chinese players could not input any text in the game 😰 Because the possible options were not shown 💀
And that the game was triggering China's biggest antivirus as a "network threat".

DevReview Patch Notes
New Features:
- 🆕 pickup: Damage buff (orange orb)
Doubles all weapon damage for 10 seconds increased with general upgrade)
QoL improvements:
- Dynamic asteroid drops
Item drop depends on the game's state. Drop rate is still at 4%, but the Chickens will drop more often if health is low, green orbs will drop if there are many uncollected exp gems.
- Green orb collects EXP from the entire map
- Elites now drop only blue or orange orbs
- More exp drop from higher tier enemies
- Turrets of the same type will no longer target the same enemy if possible
Weapons Rebalance:
- Reroll cost 🔽at start: 5 to 3
- Shotgun 🔺starting firepoint: 4 to 5
- Tesla coil 🔽cooldown: 2 to 1.5 sec
- Ion trident 🔽firing arc: 30° to 15°; 🔺base damage: 10 to 15
- Railgun 🔺base damage: 20 to 40; 🔽cooldown: 5 to 3 sec
- Flak turret 🔺base damage: 7 to 10; 🔺base radius: 1 to 2; 🔺+25% base burn chance
- Flak cannon 🔺base damage: 15 to 20; 🔺base radius: 2 to 3, 🔽fire range: 30° to 20°
- Auto turret ❌starting burn chance: removed
- Particle collider 🔺base pierce: 100%; ❌pierce upgrade card removed
- Black hole generator 🔺base pierce: 100%; 🔺+damages enemies at the center
- Spiral ion disk 🔺base damage: 5
- Cruise missile 🔺damage radius: 1 to 2
- Rocket barrage ❌ground fire chance: removed; cooldown: 🔽4 to 1.5
- Fighters 🔺base speed: 3 to 4
- Tesla orb 🔺base damage: 10 to 15
- Ion fence spawn range: 5m away - quadrant direction
- Proxy mine 🔺starting duration: 5 to 7 sec, 🔺damage radius: 2 to 3
- Orbital mines 🔺starting max limit: 8; 🔽deploy speed: 4 to 3 sec
- God beam ❌starting burn chance: removed; 🔺cooldown 5 to 6
- God strike 🔺damage: 10 to 20, 🔽cooldown: 3 to 2
Bugfix:
Fixed Tesla attack speed not applying to Tesla orb
As always:
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