- functions now work like in python and you can write code outside of functions in the global scope.
- windows now correspond to files instead of functions and every file is saved individually instead of as one file.
This means that there is a change to how the game is saved.
Old save games should be automatically converted to the new format but you will have to adapt your code.
- added dictionaries
- added sets
- added tuples
- added strings
- added sequence slicing
- added sequence unpacking
- added default arguments
- functions now have to be unlocked
- get_cost now returns a dictionary
- renamed Cost_Lists to Costs
- removed get_active_power
- adapted the docs to the new changes
- added corruption protection to the save system
- fixed some list operations not being affected by speed upgrades
- fixed list index out of bounds bug
- fixed the for loop docs page not opening when you first unlock it
- fixed iterating Entities, Grounds, Items and Unlocks in a for loop
- fixed trees unlock description