Current Progress
This update is to finish some features that were half implemented in the last update!
Here is what is coming in future updates.
- looking into a better survival experience. More changes are coming! Not exactly sure on date yet.
- thinking about taking a different approach to level 1. This level seems a bit bland for what it should be. so we will be doing an overhaul of that level in the coming updates!
Patch Notes
General Changes
Fixed: Weapons that are locked where showing old weapon stats image over top of what is now text.
Fixed: Healing was possible to go past 100 health.
Weapon Changes
Pistols
- Fixed: Silencer with dual wield didn’t work for animations while reloading.
Shotguns
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Executioner
- Shotgun action after firing got faster
- Damage Increased to 20-23 damage instead of 10-13.
- Developer Comments: Overall thought this weapon was really weak especially after the weapon changes with range.
Sniper Rifles
-
Silent Killer
- Canister MK2 Never worked at all. The fire rate wasn't building correctly with or without it.
- Fire rate was wrong. Corrected to the right amount!
- Damage has decreased to 100-105 instead of 115-130.
- Developer Comments: overall with the fixes made it made this weapon a whole lot better but had to change damage so it wasn't too overpowered.
Survival
Added: Healing now works in survival!
Changed: Health Perk now gives you medkits to heal