Current Progress
This update has been in the works for a while and I got to say its an amazing update.
Here is what is coming in future updates.
- Making further changes to Weapon stats when adding attachments
- looking into a better survival experience.
- thinking about taking a different approach to level 1. This level seems a bit bland for what it should be. so we will be doing an overhaul of that level in the coming updates!
Patch Notes
General Changes
Added: A death sound plays when you died screen pops up.
Added: Healing in story now has a sound effect to go with it.
Added: Ground monsters now have death animations.
Added: Flying monsters and ground monsters Squish gore sound.
Added: Gore sounds for all non critical shots
Added: Gore sounds for all critical shots.
Added: Gore sounds for all explosives
Added: Gore sound Volume Slider In options So you can turn these down or even off.
Changed: Death screen shows up till the sound stops.
Fixed: Explosive weapons were creating duds. From Initial Testing it appears to be working better.
Fixed: Potential Memory leak with the dead monster objects
Fixed: Crash when using Phantom and switching to the next level when you are out of ammo on your clip.
Weapon Changes
Added: Silencers now lower the detection range of Monsters Making silencers actually useful
Added: Silencers now lower the range by 1. And is shown in the attachment screen. Other Stats of how other attachments make a difference are still work in progress.
Changed: Bullet Type weapons fire max damage but range is a factor for damage falloff..
Punchline
- Damage has been decreased to 14-18 as I thought with the bullet damage changes was way too powerful for tier one weapons.
Fallen Angel
- Changed: Bolt action is now a little faster and has been reworked to sound a lot better.
- Changed: Fallen Angels damage was increased.
- Developer comments It felt like this change was necessary as I thought it was underpowered for what it should be doing.
M.I.A
- Damage wasn’t set correctly so it caused it to do lower damage than intended.
Electric
- Damage wasn’t displayed in the buy menu of survival.
- BUG: This weapon doesn't show up in the weapon showcase. This is planned to be reworked as changes need to be made.
Story Changes
Fixed: Player Arms stopped moving when running noticeable in level 1.
Changed: In Elevator level Monsters used to despawn now they don’t. Have Fun!
Survival Changes
Added: TNT drop now plays a sound.
Added: Revive Bomb now plays a sound when it activates.
Fixed: Player Arms in survival with no weapon will act as running now.
Planned Reworks
Health Perk
Instead of Health giving you health right away it will be changed to where you have get a medkit again and you have medkit healing like Story mode has. But you will also receive 3 at the start of each survival game. Healing is In progress of being switched over The UI has been switched but that is about it at this moment.