This update improves early levels and adds a lot of new items.
New Features ✔️
- 11 New items
- Trident
- Warlock's Orb
- Divine Intervention
- Witch Hat
- Technology
- Warmaster Armor
- Shackles
- Hoverboard
- Gift
- Toy Box
- Chocolate Heart
Early floors improvements 💧
- Poison hazards now work similar to fire — they only damage you after standing on poison for 2+ turns. Damage increased from 0.5 to 1. Lifetime increased by 1 turn.
- You can now find throwable pots in Flooded Cave.
- Rooms in Flooded Cave can now be connected via dirt paths (on top of their normal connections).
- Levels can now sometimes have extra small rooms.
- Rebalanced enemy sets in early levels to make them a bit more engaging with the player.
- Rabbits now chase you. They now also tend to spawn in groups similar to Lunatic Slugs. HP reduced from 0.5 to 0.25. Changed death effects of poisonous and fire rabbits.
- Frogs now move similarly to Snipers and Lizard Warriors — they chase you while trying to align themselves horizontally to you.
- Electric Hermit Mages now shoot diagonally and horizontally but they no longer shoot vertically.
- Mushrooms and cacti enemies now randomly get up more often. Mushrooms now move in your direction if they randomly get up while close to you.
- Fire from Light Keeper's bombs can now spread slightly.
- Snails and Poisonous Stars leave poison on death.
- Worms can now also spawn moving horizontally rather than vertically. Worms will never pick a starting direction that will make them stuck in a 1-tile gap.
- Significantly reduced the average density of dirt blocks in rooms with dirt blocks.
Item changes 🔪
- Add mythical variants for Spiky Shield, Stunning Shield and Jester Shield.
- Knight Boots no longer give fire immunity.
- Increased Bow attack from 1.25 to 1.5.
- Increased Cerberus Bow attack from 1 to 1.25.
- Book of Ice
- Deals double damage if you manage to hit 2 enemies simultaneously.
- Uses reduced from 4 to 3.
- Book of Flames
- Reduced attack from 2 to 0.5.
- Now applies burning to enemies which deals (0.25 + magic attack / 2) damage every turn.
- Reduced rarity from Golden to Green.
- Increased rarity of Book of the Black Star from Green to Golden.
- Effects on attacking (Flask of Poison, Blade Crown, Divine enchantment etc.) now activate when [use]ing Thunder Scepter instead of when charging it.
- Player-created hazards (e.g. from Flask of Poison) get immunity to getting overridden by other hazards for 2 turns.
- Crossbow Glove now synergizes with Quiver of the Forest Spirit.
- Improved Possessed Sandals sprite and added sound effects.
- Improved sound effects for Scythe and Scream in a Bottle.
Other changes ⚖️
- You can now sometimes find discounts in shops. Shops will always prioritize giving discounts for items that you used the least according to your Encyclopedia.
- Doors can now be destroyed by explosions. Destroying both supporting walls will also destroy doors.
- Level generator now tries its hardest to not place the starting room close to the boss room in Ruins.
- Guardian Angels and Soul Catchers now see you from 1 tile farther away.
- False Seraph now doesn't use an attack where he chases you for several turns in the 2nd part of the 2nd phase because it was often undodgeable.
- Added drop shadow to prices in shops to make them more readable.
- Lunatic Leader now never spawns more than 1 Earth Mage per wave.
- Added sound effects for switching weapons and Batsey grazing.
- Improved sound effects for Lunatic Beast.
Bugfixes 🔧
- Fixed crash that could happen when taking damage from Soul Catcher's souls.
- Improved death check algorithm. The game now checks if you died at the end of every turn instead of immediately when taking damage. This fixes bugs like:
- Batsey dying when shooting revolver and grazing at 0.25 hp.
- Player dying when taking damage from a bullet but immediately healing it up with Vampire Crown.
- Fixed Cave Tyrant and Scorpion Queen often not taking damage from dark poison hazards.
- Fixed worms and Cave Tyrant incorrectly changing their direction if the player attacks them during their movement animation.
- Fixed inconsistent Possessed Sandals damage when using them with Spectral Spear.
- Fixed Possessed Sandals animation not playing its last few frames.
- Mythical Serpent Knife no longer overlaps toxic clouds if you attack multiple times on the same tile.
- Potentially fixed item description box sometimes disappearing without an animation
- Fixed incorrect sprite positions of giant and tiny worms.
- Fixed smoke from boss doors not disappearing when dashing through doors with the True Seraph.
- Fixed doors opening the wrong way when dashing into them with the True Seraph.
- Fixed fire wheels getting stuck on grails when summoned by an obelisk.