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Welcome to the Hit and Boom Limited Beta Phase!

Limited Beta Version 0.1.000 Patch Notes

Welcome to the Hit and Boom Limited Beta Phase!

During the Alpha phase, we’ve created our initial map, test map and 6 different playable characters and 4 different factions. As you already know our factions, Valhalla Industries, Kayra Corporation, Amun Syndicate and Olympos Laboratories; they've converted ancient mythical powers and items to implement the BoomBots, our playable characters in the arena. This is the first time we see the power unleashed upon the arena.

Each of our characters had 3 different weapons that had 3 different skills to use in the game. Currently in the initial limited beta phase, we’ve increased our active skill count to 4 for each different weapon and builds. Now you’re able to play with 18 different weapons that are built on 6 different characters. We will be adding new characters and changes in time of course!

No time to waste! Let’s dive into the patch notes!

Character Updates

Each character weapon gained an “Ultimate Ability”

Scorp

Scorp - Stinger
(New Ultimate Ability)
Big F. Laser: Fires a devastating laser and deals 300 damage each 0.3 seconds through a line. It follows the aim as long as it is active and can thus be steered. The laser ignores all obstacles and players, and passes through them.

Scorp - Mortar
(New Ultimate Ability)
Minefield: Fires 7 energy mines into a specific area. Mines stay on the ground for 8 seconds. Enemies entering the mine explosion area take 800 damage and are slowed by 75% for 0.5 seconds.

Scorp - Chakram
(New Ultimate Ability)
Whirlwind: Divides the chakram into three parts and quickly starts to spin around it. Each piece deals 150 damage to enemies it hits, and knocks them back to the center.

Mantis

Mantis - Scythe
(New Ultimate Ability)
Dash the Ripper: Dashes forward rapidly and creates a shadow while cutting enemies with its scythes. Can be used up to 3 times. The ability lasts 6 seconds, after which the shadows move towards Scythe, damaging anyone along the way. It deals 800 damage and its shadows deal an additional 800 damage. Shadows can also be pulled before the ability duration expires.

Mantis - Mace
(New Ultimate Ability)
Death From Above: Jumps in the sky by using the gravity force of the mace. Stays airborne for 3 seconds and gains 20% movement speed for the duration. When it lands, it deals 900 area damage. Enemies caught in the epicenter take double damage.

Mantis - Shuriken
(New Ultimate Ability)
Switch: Allows switching between weapon modes.

Shark

Shark - Soundwave
(New Ultimate Ability)
Screams of Echo's: First, sends out a sound wave and inflicts silence on all enemies in the range for 1 second. Then creates a sound wave around it that lasts for 6 seconds. All enemies within this area take 400 damage per second and are slowed by 25%.

Shark - Jawz
(New Ultimate Ability)
Deep Dive: Dives into a different dimension for 3 seconds and moves its gate. When the gate detects an enemy, emerges from the gate and knocks the enemy into the air for 1.5 seconds and deals 1200 damage.

Shark - Chainsword
(New Ultimate Ability)
Colosseum: Creates a battle arena for 5 seconds. Everything that occurs inside the arena is forbidden to units outside of it, and vice versa. If Chainsword is the only boombot on its team in the arena, it gains 25% attack damage.

Turtle

Turtle - Shocker
(New Ultimate Ability)
Static Field: Sends an electrical current through the ground and inflicts stun for 1 seconds. The ability lasts for 3.5 seconds. Places electrical fences which on contact 50% slows for 2 seconds and deals 600 damage to enemies.

Turtle - Freezer
(New Ultimate Ability)
Blizzard: Hibernates itself and becomes invulnerable while creating a blizzard. Blizzard lasts for 3.5 seconds, slowing enemies by 50% for the duration. Freezer restores 800 health every second during this time.

Turtle - Blazer
(New Ultimate Ability)
Erlik's Rage: Releases its fury for 5 seconds. Gains 50% movement speed and 100% attack power, but takes 50% more damage from all sources. Also, it creates a flaming area around itself and deals 250 damage at every 0.5 seconds.

Panda

Panda - Spray
(New Ultimate Ability)
Purifying Mist: Releases smoke and removes all effects on everyone in the area. Also, restores 30% health points to the entire team in the area.

Panda - Glove
(New Ultimate Ability)
Mega Drones: Summons mega-drones for itself and nearby teammates for 6.5 seconds. Mega-drones restore 450 health points per second and grant 25% attack power when they are active.

Panda - Nunchaku
(New Ultimate Ability)
SMASH!: Smashes the ground 3 times. Each attack has a different effect. The first attack pulls everyone in a wide area towards the center. The second attack stuns everyone in a smaller area for 1 second. The last one deals 1000 damage to everyone in the small area.

Pig

Pig - Shotgun
(New Ultimate Ability)
Minigun: Combines weapons for 5 seconds and wields like a minigun. It follows the aim as long as it is active and can thus be steered. Deals 200 damage in short bursts to all enemies within the area of effect.

Pig - Slime
(New Ultimate Ability)
Slimepoison: Creates a mega bouncing slime that can go through enemies. Each hit inflicts 2.5 seconds of stackable poison that deals 100 damage per seconds on enemies. The slime explodes when it reaches the end of range or when the ability is used again. Deals 900 damage and creates a poisonous area for 8 seconds.

Pig - Cannon
(New Ultimate Ability)
Nightmare: Turns its weapon into a mortar for 6 seconds, and can shoot 4 times consecutively to the selected locations. Each shot deals 1000 damage.

General Updates

General

  • Camera lock issue during match initialization is resolved.
  • 30 player capacity added.
  • Incorrect cooldowns and damages are corrected.
  • New mission system pipeline implemented.
  • Items and Skills now have Tooltips on HUD.
  • Experience details added on to match the results screen.

Stability

  • Optimized server stability.
  • Mission data parsing pipeline optimized.
  • EndMatch conditions changed for more accurate results.
  • Data capturing (such as kills, survival time etc.) improved.

Party System

  • Leaving party on queue issue resolved.
  • Improved the party system.

Items

  • Items’ buff rates updated.

Resolved Issues

  • Major HUD initialization issues are resolved.
  • Incorrect skill icons displayed on HUD issue is resolved.
  • An issue that prevents seeing team-mates is resolved.
  • Username display on Player Overlay issue is resolved.
  • Team starting location issue is resolved.
  • Party system related major issues are resolved.
  • Displaying match results issues are resolved.
  • Gameplay Ability issues are resolved.
  • Player data parsing to skills pipeline is resolved.
  • Airdrops related issues are resolved.
  • Zone related server issues are resolved.
  • Reward Claiming issues are resolved.
  • Progression and Milestones issues are resolved.
  • Experience gaining issues are resolved
  • Turkish letters (ğ, ü, ş, ı, ö, ç) issue is resolved on in-game chat.
  • Unlocking weapons issue is resolved.

Known Issues

  • Aftermath HUD rarely does not show up.
  • AI gives up on life sometimes (such as me)
  • AI does not recognize borders of the zone (such as us)
  • MekaScorp-Laser-WeaponAbility skill causes a stealth related issue on the client owner.
  • Time based item drop seed can cause duplicates on certain conditions.
  • Odd numbered parties can cause incorrect initializations on matches.
  • Status effects can cause graphical issues on Boombots.
  • MekaScorp-Chakram can cause graphical issues.
  • On Spectate Mode, switching team mates might work unexpectedly.
  • Incorrect Line of Sight actors detected.
  • Settings menu UI issues.
  • No Fog of War on demonstration grounds.

Additional Notes

  • We are currently working on the known issues and performance improvements.
  • New characters are on the way!
  • Map improvements are on the way!

Thank you for playing!

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