Hello fellow loot enjoyers! In lieu of a barrage of new content, I've taken the time to synthesize a number of QoL fixes and to squash major bugs in order to make the baseline game more enjoyable. A lot of this patch comes from the amazing feedback you've all given, and it's always appreciated!
Added the ability to bulk sell T0 uniques. You'll need to enable this in the Limit Breaker menu, and please be careful!
Added a Loot Filter option for Memory Crystal tiers. Biggest crystal = tier 1, as a reminder!
Added a new craft to the Anomalous Gambler
Fixed a bug where Euphoria class Memory Crystals accidentally had Anger class icons
Made Euphoria class Memory Crystals slightly easier to find
Fixed some bugs with how Memory Crystals rolled affixes
Reworked the Aegis of Resonance unique item
Fixed the modifier tags on Aegis of Resonance
The Target Dummy now truncates DPS numbers larger than 1B to be more legible. This adds Trillions, Quadrillions, Sextillions, and more!
The stats window has been given a similar treatment to improve legibility
The "Infinity" Arcanist ultimate now interacts better with the Overcharged Mana state. This is a buff, and a big one at that!
Improved the way Rune Blast interacts with Overcharged Mana as well. This ensures that your full Overcharged value is credited in the damage it does
Added overflow protection for damage over time abilities. If you felt like your Meteor DoT build was weaker than it should have been, this might fix it!
Fixed a bug where Blistering Curse would not apply from Fireball in close proximity
Fixed a bug where Meteor would retain scaling bonuses on future runs
Fixed a bug where Meteor's damage would not always apply if you had hundreds of meteors
Optimized Meteor performance in general, including the Pet Dinos
Improved the performance of taming minion builds with high (75+) minion counts
Fixed one script execution error related to taming minions that may have been reducing DPS
Removed the ability to roll Coherence on unique socketables. This was doing some weird stuff!
Fixed a bug where boss life bars weren't always updating when a DoT ticked. This could often give the illusion that a boss wasn't taking damage
Fixed a bug where boss life bars might disappear if an Astral Incursion fight ended recently
Fixed a bug where some legacy characters would not load
Improved text readability on the skill tree and in the tutorial
Removed the lag that would occur when the boss chest was opened
The player now teleports to the revive point in the boss arena when the boss dies, as an emergency softlock mitigation
The Aquaduct Guardian's shurikens no longer persist past death
Terrapool's bubbles no longer persist path death
Spooky Baba Yaga's planks no longer persist when the real boss encounter starts
Fixed a major calculation error with the MoM ability
Fixed a bug where Coherence wouldn't apply until you opened the Equipment or Crafter menu once
