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Patch Notes v0.6.2a

Patch v0.6.2a introduces a number of bug fixes and UI improvements, as well as some balance for various rewards and hero AI.

User Interface

  • The crafting recipe’s screen now updates after unlocking a recipe.
  • Heroes recovering in the hospital during Leisure game mode will no longer show up as available group members for Custom Dungeons.
  • Individual heroes may now be removed from groups before the dungeon has started.
  • Added a close button to the World Map.
  • Added hero level and power display on hover for Dungeons.
  • Functionality

  • Increased the reward Collector Jones offers.
  • Guild Members will now be less greedy when taking items from the Guild Bank.
  • Heroes may now sell their full stack of materials to you.
  • New favors will now appear quicker if you deny a favor.
  • Added bonuses from slow, threat reductions, buffs and debuffs will now use appropriate stats (ferocity or ability power) to determine their strength.
  • Adjusted stat priorities for each class to be more in favor of useful stats, and less inclined to use useless stats for their spec.

    Balance Changes

  • Healer’s are now prioritizing healing abilities when appropriate.
  • Healer’s will now heal damaged party members earlier.
  • Scroll rewards from favors now scale appropriately.

  • Developer Note: We have plans to include more unique rewards for favors in the future, but wanted to at least make scrolls more common until we implement that change.

    Bugs

  • Fixed an issue with world combat instances not closing properly.
  • Fixed an issue with pathing near Raider’s Cove.
  • Fixed an issue preventing heroes from being reassigned to dungeons.
  • Fixed several issues with the UI Slider, XP bar and reputation bar displays.
  • Fixed several instances of heroes getting stuck in idle.