Patch v0.5.2b addresses theme mismatches on Preservation Clerics and Deadeye Rogues, making their damage types match more appropriately, as well as fixes some balance issues and adds some extra functionality.
User Interface
-Increased the size of the ‘Free Roam’ toggle on the Officer Panel.
-Slightly altered the World Combat panel to be better aligned.
-Changed the Officer Task cancellation to be canceled with a simple right click, no more need to confirm the cancellation.
-Increased the render size on the heroes so they should look a little cleaner when pictured, such as when seeing them in Hero Creation.
Functionality
-Changed damage types for abilities on Preservation & Deadeye to better match their appropriate theme.
Developer Note: Some of these mismatches were not intended, so we wanted to give them a quick fix. This will impact active games so check your Preservation and Deadeye gear before sending them anywhere dangerous! Also note that we have bigger balance changes coming in the near future.
-Added the ability to click the left & right mouse button to move your merchant or pan the camera when in World View.
-If your hero is Hunting and you assign another task, they will now stop hunting and do the next assigned task.
-Changed the amount of XP & Gold that heroes will receive from world combat. The rate of XP earned will vary based on their contribution to the fight.
-Rite of Mourning has had a slight increase in difficulty.
-Moss Ogre’s have been greatly reduced in power.
Bugs
-Fixed an issue that was causing only one hero to get loot for kills on world mobs so now anyone who takes part in a fight in the world will receive a shot at loot.