Patch v0.7 introduces a revamped tutorial as well as a completely reworked Storefront experience along with several quality of life implementations to make the Storefront and general gameplay more seamless.
User Interface
The tutorial is now built into a new feature called the “Logbook” and has received a major update both visually and functionally.
New location for the Logbook UI.
Each step now has a ‘Play’ button to initiate a tutorial sequence at your own pace.
Each step now has a ‘?’ button to read details for any tutorial sequence/feature if you’d like to know more about any feature.
Rewards from the Logbook may now be manually claimed whenever you want by clicking the reward chest.Developer Note: We have even more intentions to make the Logbook/tutorial even easier to understand, however, the remaining features will be implemented along with the visual update to the UI, which is very close! Please also note, we are aware that some things are missing from the Logbook (Tokens, Merchant Skills, etc.,) but all remaining information will be coming very soon in upcoming patches. Finally, the Logbook is intended to last throughout your entire playthrough, and so will have extra goals added as time goes on which will give extra rewards and achievements to set your sights on.
The notifications for the Storefront, Guild, Favors and Skill Tracker are now more apparent.
Removed the notification timer on some more important pop-up notifications.Functionality
The Storefront has received a major update.
Visually, the storefront is now a “sheet” instead of a “panel. This means it is about the size of 3 panels all in one.
Daily Bonus Items have been added which sell for additional gold.
Suggested Items have been added which will show likelihood of quick selling items with high value.
Hero Desire has been added, which means heroes will pay more based on how big of an upgrade the item is for them.
Sale history has been added which shows the profits of all your previous sales and who made the purchase.
A “pre-sale” section has been added which means that a hero is wanting the item and will be on their way to purchase the item from you very quickly, usually through a town portal if they have one available.
Sales Goals have been added which apply to certain hero slots and an amount that could be sold for bonuses. When you have available crafts for sales goals, you may also quickly craft them from the Storefront sheet.
Heroes of the realm are now able to use a town portal every 12 hours to quickly teleport back to town to check your shop, pick up quests, craft, or anything else they may need. They are able to return back to their previous location through the portal they created.
When two heroes have arrived at a dungeon, they are now able to summon any remaining party members to the Dungeon.
Heroes are now able to salvage. When they do, a portion of their salvage is stored in the Crystalline Converter which you are able to collect. (Max 1,000 Nacreous Crystals at a time.)Balance Changes
Increased the amount of Nacreous Crystals rewarded from salvaging items.
Heroes now start out with 100g as a baseline to encourage a more stimulated economy in the early game.Bugs
Fixed several instances which were preventing panel interfaces from scrolling with the mouse click-and-drag if your mouse was clicked over an item cell.
Fixed an issue which was causing hero information to not display correctly in the Hospital interface during Leisure mode.