08/04/2023
This is a large patch which adds a reworked tutorial, crafting update along with some new materials, graphic options including windowed mode, traveling merchants, and more!
User Interface
-Removed the “Common”, “Superior”, “Magic” & “Rare” text from item names that had them.
-Updated the Region Map to reflect new gathering nodes.
-Added Video & Audio Options Menu to Main Menu Screen.
-Removed an unused ‘R&D’ display from some in-world elements.
-Made the ‘Assist’ line thinner.
Functionality
-Completely overhauled the Tutorial steps, flow, rewards, display and functionality.
Developer Note: This is a major rework of the tutorial from the ground up. It includes mostly new verbiage, new assist locations, new objectives in a different order, and much better rewards. We have been successful with our internal testing, but please continue to report bugs should you find any issues with the tutorial! And remember, most bugs will be solved with a game restart, but please still report. Thank you so much!
-Added a new Trading Post location near the player shop.
-Added five different Traveling Merchants who will set up shop at the new Trading Post next to your shop. Each has a chance to show up any morning, and they will stay for 24 hours.
-Removed many crafting recipes.
-Reworked materials needed to craft all remaining crafting recipes.
-Added the following new crafted compounds:
--Charged Cluster
--Lifebar
--Oily Ingot
--Enchanted Berry Bush
--”Million” Thread Count Bundle
--Glowsprig
--Swirling Orb
--Corpse Crystal
--Blood Bloom
--Lightshroud
-Added a new Tailoring Armor Crafting Recipe: Life Armor
-Adjusted pricing for the majority of raw materials and crafted compounds.
-Added the following gathering nodes to coincide with the crafting update:
--Black Cherry Grove
--Heart Pine Grove
--Foxglove Field
--Tidegrass Field
-Updated the zone reveal cutscenes to include the new gathering nodes.
-Limited Merchant Inventory to have a maximum number of items they can carry.
Developer Note: We understand inventory limitations are never fun, but this shouldn’t be so limited that it is problematic. We encourage players to make use of selling, salvaging, their Cache, and mass sales to Traveling Merchants to keep their Merchant inventories under control.
-The Mystic has been moved to a location closer to the player shop.
-Does anyone know who lives in that new tent in Terafell?
-Added the following graphics settings:
--Quality (Ultra, High, Medium, Low, Very Low)
--Screen Mode (Fullscreen, Borderless, Windowed)
--VSync
--Anti-aliasing
--Resolution
-Favor rewards now offer Research Scrolls at more appropriate values.
-Adjusted dungeon loot tables to include materials more appropriately.
-Removed Profession Trades from the game.
Developer Note: We are not happy with how Profession Trades were tying in with many of the newer features and are taking the feature back to the drawing board to find a way to make it fit better within the game. This could be as improved Profession Trades or tied into a different feature.
Added a ‘Center’ button on the Region Map.
Bugs
-Fixed an issue when opening low level loot boxes with only high level heroes would sometimes cause an error.
-Fixed an issue when certain notifications could cause the game not to close the UI overlay.