• Enhanced the display of the Order/Anarchy view layer.
• Adjusted the influence range of the order layer in both the tavern and snackbar.
• Fixed a bug where the camera moved back to the building after deselecting it. The camera can now be moved freely while a building is selected.
• Updated shaders for all trees; this change is intended to provide better visuals and slightly improved performance.
• Reduced the size of certain tree species and decreased tree density to improve visibility on the map.
• Enhanced scene performance by removing unnecessary lights.
• Made a few code optimizations to lighten the load on the CPU.
• Improved graphical options; quality settings are more effective now. Users can also adjust shadow resolution and detail density to better fit their GPU.
- News and updates
- Crow's Nest
- Patch version 0.7.2.8