This patch marks a milestone, of a sorts. The campaign is finally complete! I will probably be tweaking missions all the way up to release, but nothing too drastic. I hope that all of you check out the final mission and let me know what you think of it.
Since I finished the bulk of the level design, I had time to do some fixes and improvements on the game. Small things that you've been asking for and were bugging me - this patch has a bunch of them
Here are the changes for version 0.79:
Major
- Added final campaign mission
- Added endgame slideshow epilogue
- Changed Virulence mutation to send clone strike teams; renamed to "Hunters"
- Mutation icons are now different for each mutation
- Took out shield bullet reflection and ai hesitation to shoot at shields
- Added Terminus mode to custom skirmish
- Added malicious mutations mode to custom skirmish settings
Minor
- Necrophage mutation now only works on player marines
- Gave fusion shotguns a knockback
- Reworked the way knockback works slightly
- Made special attacks be cancelled if the mutation is disabled
- Made marines in protect mode counter-attack when hurt
- Made it harder to kill bunkers in mission 8 with scouts
- Added script short-circuiting to weapons tutorial
- Added another way to recycle (through weapon menu) to weapons tutorial
- Combat tutorial now has a "how to spawn marines" section
- Made the marine tab ui expandable
- Added item cost to its title on build menu
- Added exit button to main menu
- Added auto-login for last used profile
- Added fire puffs to burning human buildings
- Restored damage effects to prop structures
- Added blood puff impact to bullets
- Added blood puff velocity to create better aoe death animation
- Added swirling to most fire puffs
Bug Fixes
- Fixed "getting stuck in walls" issue
- Fixed recycle script bug in structures tutorial
- Fixed human path aborting if bumped into something (was breaking clone strike)
- Fixed some high resolution fullscreen ui issues
- Reworked entity shaders to use latest OpenGL standards
- Fixed issues if window size is different than the game asked for
- Made the directional formation move less sensitive
Miscellaneous
- Revised hive boss god mode
- Added ability to load extra lua scripts; now used for hunters mutation
- Updated ui text for virulence mutation to new hunters text
- Updated ui text for minigun and reinforcements tech
- Made weapon crate give more detailed info notice
- Changed title of shotgun class from "FUSION" to "SHOTGUN"
- Added "marine cost" note to that ui element
- Made mouse grab sensitive to window focus
- Added 4 more mutation spaces to the UI
- Made text fields in main and profile menus clear when first key is pressed
- Added username back to main menu and made the game title slide in
- Disabled profiler in release mode