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Infested Planet Update 13 is Out

Now that Infested Planet is in the polish stage, patches will contain a ton of small changes. For example, this patch has a billion different tweaks and fixes to missions and mechanics. Most effort went into polishing the missions in the middle of the campaign.

There are actually quite a few major changes that didn't make it into the patch, since they weren't ready yet. Get ready for the next patch - it'll have some major gameplay modifications.

OS X Version

Infested Planet now works on the OS X version of Steam. Please let me know if it works for you and whether you run into any issues.

Major Changes

  • Mine fields explode aliens without marine help
  • Mine fields don't use ammo any more
  • Increased marine spawning cost by 1
  • Helidrop buff: 10 sec of shield (up from 5) and -30% respawn time
  • Marines out of battle for a long time don't die from poison
  • Made infested marines more vulnerable to siege cannon
  • Siege cannon doesn't use ammo any more
  • Made all marines more vulnerable to concussion damage (mines + grenades)
  • Increased flamer armour
  • Made barriers vulnerable to rocket damage
  • Made rockets be fired even if barrier is in way
  • Completely reworked mimics - no more clones from those aliens
  • Mimics are now "Enraged" - fast kamikadze aliens
  • Slowed down clones
  • Reworked "Contact" mission
  • Reworked "Preparations" mission
  • Altered "The Return" and "Night and Day" to be easier
  • Revamped the way weapon purchase and recycle work (only 1 at a time now)
  • Bumped up the infested structure respawn time
  • Numerous tweaks to early campaign missions

Small Changes

  • Added esc-closing of build menus
  • Extended respawn period for infested structures
  • Made hive respawning and upgrades take longer
  • Made hives not respawn on top of marines
  • Made barrier mutation not trigger for vulnerable hives
  • Changed guardian colour to be more distinctive
  • Added bleed graphics effects to guardians
  • Added cheat code to unlock all campaign missions
  • Made towers randomly 100% vulnerable to scout and siege
  • Made hp circle colours for marines and humans distinct
  • Extended shield generator shield duration
  • Mortars start firing immediately now after construction
  • Increased flamer knockback
  • Upped starting BP in "The Return" mission
  • Moved some campaign shop items earlier up to tease the player
  • Swapped mines and mortars in the campaign

Bugfixes

  • Fixed crash bug with pathing outside of the map
  • Fixed scaling for static mimic aliens
  • Fixed audio glitches when shielded marine is under attack
  • Fixed loading narratives being cut off on some resolutions