We just published a minor update on Steam that has the following changes in it:
SERVER
- Maps downloaded from the Workshop will update on the server automatically when they are updated on the Workshop
- Added new server option to use server side hit detection for all weapons (bUseServerSideHitDetection = true under AAGame.AAGameReplicationInfo in DefaultGame.ini)
- Caught and fixed and issue that would (very) rarely crash the server
- Added server logs for secure, unsecure, revive, and player spotted events
- Removed numerous unneeded client and server logging items
- Fixed an issue where one could not join a server as an admin
UI
- Option to display framerate added under the Video settings; this is identical to the STAT FPS console command
- Server broswer button removed from Shoot House UI
- Fixed issue with the map vote list not being properly populated
- Slums and Coldfront AAR next map images are no longer blurry
- Switching between settings menus no longer causes some options to appear blank
- The hit detection setting (server or client-side) setting is listed on the Server Info screen
MAPS
- Closed off unintended play areas in Coldfront
- Added map descriptions to Coldfront and Slums
- All roles numbers are now identical for both teams across all maps
- M249 ammo bags on the Guinta range no longer clip into the table
- Fixed issue where grenades would not collide with a staircase on Breach
WEAPONS
- Random sway position upon ADS removed
- Two additional magazines added to M4 and M16; M14 and M24 got an additional magazine; shotgun got an extra 10 shells
- M4 and M16 recoil (sighted and unsighted) increased slightl
- Dud smoke grenades have been removed from stockpiles (fix for smoke grenades sometimes not working)
MISC
- Fixed an issue where players would sometimes pop up upon a revive
- Fixed issue where players in tatical movement would sometimes appear to be facing a different direction to other players
- Players who die while defusing the bomb can no longer continue to defuse while they are down
- Mission Editor - Users may once again copy volumes in the full editor
- Fixed a cosmetic issue where one leg would twist unnaturally upon landing while jumping and sprinting
- Impact effects on your character do not appear in first person; this will increase performance during firefights for most machines
- Fixed issue where a player could be revived by a player who died in mid-revive
- Players no longer stuck in acton cam at the start of a new match
- Fixed an issue where empty logs would sometimes be created
- Closed several exploits where, among other things, unscrupulous players could theoretically unsecure and/or revive themselves
- All dialog audio loaded upon game start; this should remove many of the early game hitches players could experience