In 2013, when Lara Croft's latest, grittiest manifestation captured the attention of players worldwide, Axel Hatté began building custom levels for a Tomb Raider game more than a decade old. Hatté had been excited by the prospect of map levels for Core Design's original adventures ever since discovering the level editor bundled with 2000's Tomb Raider: Chronicles, but it took 13 years for him to actually make the jump...
Read more.