Hey everyone,
Here's a patch with a few fixes, one being an important bug fix. You should not run into playthrough-killing dead ends anymore.
Fixes
* Fixed a bug with the map generation, where the player may be forced to backtrack relatively far due to a dead end. They could be forced to backtrack through Stratha. This bug was caused by Thornlands, Mud Plains and Fallen Tree tiles.
Balance and Design
* Improve how enemy units look at environmental tiles. The AI will still avoid standing on bad tiles, but won't hesitate as much to walk through them.
Cheers,
Black Voyage Games