Developer postOriginal post (opens in a new tab)

v1.0.15 & v1.0.16 Update Notes

For this year-end update, a handful of small gameplay-oriented tweaks, most (except one) trending in the direction of slightly increased difficulty and/or vexation.

Changes

  • Slightly improved attributes & damage for monsters who otherwise tend to be pushovers.
  • Slightly increased probabilities of some monsters to have more buddies join 'em in a fight.
  • A few dungeon areas are slightly more irksome to traipse through.
  • Attribute increases are slightly more likely to occur on a Level-Up.
  • Removed COWARD keyword from certain types of monsters who oughtn't flee from battle.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 10221969 · v1.0.16 branch

    Steam updated · First observed