π¨ Progress Report. π¨
π Lost Life Origins Progress (03.07-26.10.2023) π
(Itch.io,Steam - v14)
βͺ Unreal Engine 5.3.1
π Update to UE5.3.1
π Many small bug fixes.
π Small improvements and updates to user interface
π Ice world 1 extended. (new playable area)
π Ice World 1-4 visual improvements.
π New Survival Mission "Ice World 1"!
π Virtual Texture update for all landscapes.
π Virtual Textures support for some materials.
π Added experimental Lumen support. (Off by default)
π Nanite is now on by default.
π Experimental Steam Achievements system. (It doesn't work correctly...)
π Enemies markers in Survival Missions (Markers will show where enemies are if you are far enough from them)
π Some translation errors fixes
π Master sound settings. (Now you can set overall sound volume)
π Fixed map and bestiary menu interaction when pressing "tab" button.
π Standardize Map image resolution.
π Fixed map drawing delete functionality.
π Improved monster spawn system in Survival Missions (now they spawn in randomized location inside box and not specific point)
π Survival Missions now have kill zone under the map to prevent monsters and player fall to eternity.
π Weapon modifications from Survival Missions now stored on Survival Missions save and will be available on all playthroughs after being found in the world.
π New Grid View Inventory design! (For now you still can switch to old design, but it will be removed in future)
π Next on the list :
βͺ Bug fix, quality improvements..
βͺ Fix Achievement System.
βͺ Act 2 Achievements.
βͺ Preparing project for release on VKplay store.
βΌ Lost Life Origins(Act 1-2) released on Steam early access!
βΌ Although I have been silent for a couple of months, the development of Lost Life Origins has been slowly progressing. There's been a lot of changes in my life, good changes and now everything is more stable, and I can spend a little bit more time on new content creation.
And as always, thank you all for your support! πββοΈ