Hello everyone! This update comes with changes on stamina and combat modes to make the combat feel more dynamic. You start now with 4 combat modes, as originally intended.
Changelog:
- Gameplay and abilities
- Increased stamina regen, attack, defense and sprint stamina costs. There is less waiting time now.
- Running now consumes a bit of stamina (less than stamina regen)
- Player now starts with combat modes Fast, Strong, Aggressive and Defensive, as originally intended
- Combat mode changes:
- Strong: reduced attack speed penalty
- Fast: slightly decreased Strike Strength penalty. Stamina per strike is no longer decreased
- Aggressive: increased attack bonus and defense penalty. Added an Inertia after deactivating (it stays active for 2 seconds after the deactivate command), to improve strategic use
- Defensive: now provides some Dodge Defense bonus in addition to Block Defense bonus
- Basic Melee attack delay reduced
- Reduced Constitution-to-muscles visual effect for Constitution higher than 130
- Cost to increase Melee Attack is 100 up to 65 points
- Bugfixes
- issue with picking up items from loot and ordering to open the loot container
- resetting cursor on death
- loading invalid save
- left hand grip still attached to weapon after death sometimes
- properly updating the Fast Attack mode check (to see if it is allowed due to weapon weight) when switching grip mode
