Hey everyone. This update comes with some adjustments and fixes, and AI improvements regarding using AoE abilities, plus Druid abilities (not available in the demo). Again, most of the time since the last update was spent on Chapter 1, which is not included in the demo.
Changelog:
Adjustments in the xp cost of some abilities, and in some items (longsword (the best one) nerf)
Bugfixes:
Plasma Attunement pre-requisite
Divine Regeneration load game issue
Exaltation of the Humiliated still working after effect ends
Custom map marker wrongly following counting in minimap
Mesh Hide option: the game seems pretty stable for the majority of players, but sometimes I get crash repports so I decided to create this option. If you are facing a lot of crashes turn off this option and tell me (via forums or Discord) if the crashes decreased. However, turning off this option allows the character skin to pop through the gear. It also may improve performance when spawning enemies with gear.
Druid abilities: visible on demo but not selectable (the skill tree is not complete, but it is playable)
AI:
Knows how to properly use AoE abilities now. Tries to maximize effectiveness, avoids friendly fire, cancels casting when it becomes ineffective or when detects potential friendly fire.
Companions are aware of party AoE even before it is cast, so they run from the AoE area. You see the AoE marker of the companions.
Better avoidance of redundant abilities (it atempted to cast 2 times the same buff, and canceled the casting in the 2nd time)
Chapter 1 (not included in the demo):
New item enchantments for mages
Main questline plus several side quests are ready. Just a few dialogues remaining.
