This patch comes with stability bugfixes and adjustments in some abilities.
Changelog:
Dirty Trick nerfed and not working against barriers
Weak Spot Focus is now an active ability, where you can trade attack/accuracy for critical chance (roughly)
Barrier:
Added an action Release Barrier, where the barrier is cast upon the ground and stays there for some seconds before it fades, giving time to cast something. So now the barrier is usefull.
Non-physical damages can now break the barrier
Bugfixes:
Correctly interacting with AoE damage and impacts
Breaking the barrier was propagating the attack to the caster even if the caster was not in the attackers range. Now it propagates only when it is in attacking range.
New ability: Kip-Up (quickly get up from the ground). Visible in the demo, but locked (all new abilities will be locked in the demo now)
Stability bugfixes
Drink Potion and side walk bugfix
The creature currently being controled by the player now does not auto jump back when very close to the enemy, nor does a back walk when waiting for stamina recovering (it still does the side walk).
