Greetings Pox Nora players! For this year end patch, we have focused on a large number of fixes for various spells, abilities, relics and equipment which have had errors or were not working correctly. The client has received some features to bring back further old functionality as well as having further fixes and improvements. We have also made a number of balance changes.
Drums of War 40 has begun!
Client
Classic bases
- Added the ability to show bases for Champions. Relive the haydays of your youth with this classic look!
- By default, the "modern" view of no bases is set. In the options menu from the main menu, bases can be enabled with and without HP bars and with either red/blue coloring or the even more classic grey/black coloring
UI Improvements
- Fixed the display of the description when highlighting equipment on a rune
- The custom games lobby now shows a count of games that are awaiting players for both 1v1 and 2v2 games below the appropriate tab
- The Deck Manager now shows the Faction Bonus when editing decks
- Fixed a sorting issue with the user list related to if players had a 2v2 rank but not a 1v1 rank
- Improved the display of the Drums of War display on the client main menu so that it accurately matches the website and shows the results of the war earlier in the DoW (for when subsequent DoWs are started)
- Various other UI cleanup
FX and Art
- Optimized the visual effect for Summon Ant and Strategic Retreat
- Added over 80 pieces of high-res rune artwork for various runes
Matchmaking
- The matchmaker for ranked games has been adjusted to be more strict about matching players of equal rank to each other, although it is still less restrictive than before the November patch in order to help improve queue times
- As part of the start of Drums of War 40, ranks have been reset.
Server and Game Logic Fixes
- Fixed an issue in which when Eviscerating Luminescence would apply Eviscerated at the start of the controller's turns, it could trigger the DOT damage immediately during the turn switch process if the opposing unit was not already Eviscerated
- Fixed an issue in which when Scouring Luminescence would apply Scoured at the start of the controller's turns, it could trigger the DOT damage immediately during the turn switch process if the opposing unit was not already Scoured
- Fixed an issue in which when Soultap Luminescence would apply Soultapped at the start of the controller's turns, it could trigger the DOT damage immediately during the turn switch process if the opposing unit was not already Soultapped
- Fixed an issue in which Defiling Luminescence would apply Defiled and Cursed at the start of the controller's turns, it could apply those conditions which immediately had their duration reduced
- Fixed an issue in which if a champion had multiple different Provision abilities, only one of them could have its effect active
- Fixed an issue in which the buff from Provision: X was not removed if the ability was lost
- Fixed an issue in which Soul Collection could cause a fatal error that would end games prematurely
- Fixed an issue in which Drink Healing Potion would heal than Cleanse, rather than correctly Cleansing and then healing the champion
- Fixed an issue in which Slothful could leave Immobile on a champion permanently in some rare cases
- Fixed an issue in which the abilities Ice Veil and Sand Veil applied multiple copies of terrain changes when it was on a 2x2 unit, leading to issues with network connectivity and client performance (and could cause the game client to become unresponsive in some cases)
- Fixed an issue in which Fire Prison would damage and cause Charred to friendly units if they were next to the unit using Fire Prison
- Fixed an issue in which Jellebrium Mind would cause the player's client to report that Teleport was still on cooldown on turn start even though it was no longer on cooldown
- Adjusted Devour Life so that when two units with the lowest amount of HP have the same amount of HP, it picks the one that was deployed first rather than being random
- Fixed an issue in which non-real champions would affect the
- Removed debug text that was shown in the combat log upon activation of Lava-Fall
- Fixed an issue in which you could determine which champions were Illusions due to them not showing their upgrade markers on abilities
- Fixed an issue in which illusions created by Mirrorhold could drop Nora Globes in some rare cases when they are destroyed immediately upon creation
- Fixed an issue in which a champion equipped with Ghost Pendant would not lose Phase Shift and Soultap Feedback upon losing the equipment
Balance Changes
- The list of balance changes can be found on the Pox Nora website.