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November 2024 Balance Patch

Client Fixes

  • Corrected an issue in which the champion Dark Messenger had incorrect artwork

Matchmaking

  • The ranked queue now has more relaxed matchmaker parameters and should match you with opponents faster and in a greater range from your current rank (higher or lower).

Abilities

  • Adaptive changed to: When you successfully cast a spell that shares a faction with this unit, it gains +1 DMG. If the spell costs 35 nora or more, it also gains +3 MAX HP.
  • Mirefolk Fealty changed to: When this champion is deployed, friendly champions gain Subsume for 4 turns. If the affected champion is a Mirefolk, it also gains Force Barrier 2 for 4 turns.
  • Quest: Runner changed to: For every 10 spaces this champion moves, it permanently gains +1 DMG and +3 MAX HP. This ability is removed after 4 triggers.
  • Revere: Firemaw changed to: While this champion is in play, Firemaw costs 10% less nora to deploy. While Firemaw is in play, this champion has Flameburst and Terraform: Lava.
  • Fixed an issue in which Clone Matter would deploy relics owned by your opponent when using thh ability on a Possessed champion.
  • Fixed an issue in which Prestige would not remove Fearless upon giving its effect
  • Fixed an issue in which Quest: Kill Enemy could give its buff again if the ability was regained by a champion.

Champions

Relics

  • Epochal Oasis's Nora Cost changed from 25 to 30

Spells

  • Enslave's Nora Cost changed from 40 to 45
  • Forced Transfusion's Nora Cost changed from 30 to 35

Equipment

  • Blade of the Snake changed to: Equipped champion that has a MAX RNG of 2 or less gains +5 DMG and gains Quest: Kill Enemy if this equipment was deployed from the rune dock. If champion is Race: Archdemon, it also gains Unstoppable. At the start of its turns, equipped champion loses 5 HP.
  • Crystal Anima's Nora Cost changed from 25 to 30
  • Ghost Pendant changed to: Equipped champion gains Phase Shift and Soultap Feedback. This equipment can be dropped as a relic with Ghost Pendant and Wieldable.
  • Helm of Chaos changed to: Equipped champion that is Race: Archdemon or Class: Knight gains Absorb, Command: Charge, Terrorize and Reckless.
  • Night Blade changed to: Equipped champion gains Precision and Heart Strike. If the champion is Race: Archdemon, it also gains Enervating Touch. If the champion is Race: Imp, it gains Life Siphon instead.
  • Sheoul Firebow changed to: Equipped champion gains Sheoul Firebow (This champion makes a Fire attack at RNG 3-5 at +2 DMG). If the champion is Race: Archdemon, it gains Battle Leader. If it is Race: Deep Elf, it gains Declare Vengeance instead.