Corrected an issue in which the champion Dark Messenger had incorrect artwork
Matchmaking
The ranked queue now has more relaxed matchmaker parameters and should match you with opponents faster and in a greater range from your current rank (higher or lower).
Abilities
Adaptive changed to: When you successfully cast a spell that shares a faction with this unit, it gains +1 DMG. If the spell costs 35 nora or more, it also gains +3 MAX HP.
Mirefolk Fealty changed to: When this champion is deployed, friendly champions gain Subsume for 4 turns. If the affected champion is a Mirefolk, it also gains Force Barrier 2 for 4 turns.
Quest: Runner changed to: For every 10 spaces this champion moves, it permanently gains +1 DMG and +3 MAX HP. This ability is removed after 4 triggers.
Revere: Firemaw changed to: While this champion is in play, Firemaw costs 10% less nora to deploy. While Firemaw is in play, this champion has Flameburst and Terraform: Lava.
Fixed an issue in which Clone Matter would deploy relics owned by your opponent when using thh ability on a Possessed champion.
Fixed an issue in which Prestige would not remove Fearless upon giving its effect
Fixed an issue in which Quest: Kill Enemy could give its buff again if the ability was regained by a champion.
Forced Transfusion's Nora Cost changed from 30 to 35
Equipment
Blade of the Snake changed to: Equipped champion that has a MAX RNG of 2 or less gains +5 DMG and gains Quest: Kill Enemy if this equipment was deployed from the rune dock. If champion is Race: Archdemon, it also gains Unstoppable. At the start of its turns, equipped champion loses 5 HP.
Crystal Anima's Nora Cost changed from 25 to 30
Ghost Pendant changed to: Equipped champion gains Phase Shift and Soultap Feedback. This equipment can be dropped as a relic with Ghost Pendant and Wieldable.
Helm of Chaos changed to: Equipped champion that is Race: Archdemon or Class: Knight gains Absorb, Command: Charge, Terrorize and Reckless.
Night Blade changed to: Equipped champion gains Precision and Heart Strike. If the champion is Race: Archdemon, it also gains Enervating Touch. If the champion is Race: Imp, it gains Life Siphon instead.
Sheoul Firebow changed to: Equipped champion gains Sheoul Firebow (This champion makes a Fire attack at RNG 3-5 at +2 DMG). If the champion is Race: Archdemon, it gains Battle Leader. If it is Race: Deep Elf, it gains Declare Vengeance instead.