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Immortals of Aveum™ – Update 1.0.5.0 Release Notes

Hey Battlemages,

The PC patch 1.0.5.0 arrives today, September 29, with the launch of FSR 3 in Immortals of Aveum on PC! Console players, stay tuned. We’ll have more information on FSR 3 for consoles in the future.

In the meantime, the console 1.0.5.0 updates and improvements will be arriving on PlayStation 5 and Xbox Series X|S next week, and we’ll share timing details as we get closer to the patch release.

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New Addition

  • AMD FidelityFX™ Super Resolution 3 (FSR 3) has launched on PC and Frame Generation is now available in-game for all PC players
  • AMD FSR 3 combines temporal upscaling and frame generation to deliver improved performance
  • Adds a new “NativeAA” quality mode option that does not apply upscaling but still applies high-quality anti-aliasing and sharpening
  • Frame generation is enabled separately from upscaling and is recommended to be used on AMD Radeon™ RX 5000 Series and higher, NVIDIA GeForce RTX™ 20 Series and higher, and Intel® Arc™ 7 Series and higher GPUs
  • Upscaling is still available to use on GPUs lower than the products listed above

General

  • "Grand Magnus" achievement will now be correctly awarded for players completing the game on multiple difficulties

PC

  • PC mouse "invert" setting now correctly applies when set to on
  • Addressed rare issue where the Return to Seren level would appear blurry when DLSS is set to Ultra performance
  • Fixed a rare issue on PC where the background graphics would not appear on game launch

Misc. Changes & Minor Fixes

  • Addressed crashes and various progression blockers throughout, including issues with waypoint markers and enemy respawns
  • Addressed minor visual bugs throughout the game
  • Minor text and UI fixes