New Pre-Alpha Version Available! 🎉
Hey! In this update, I've made several changes and improvements to the pre-alpha you’ve already been testing. Most of them are visual adjustments, but there are also some major additions. Here are the most important updates:
- 🎮 Full Controller Support The game now supports all types of controllers, and on-screen button prompts dynamically change depending on the controller you use: 🟦 DualSense 🟩 Xbox 🔴 Pro Controller
- 🖥️ Revamped UI
- 📊 Level and experience indicators are now visible.
- 📜 Larger inventory menu for better readability.
- 🔥 New Affinity System I’ve developed my own affinity system, which will impact combat mechanics. The characters now have improved animations.
- 🎭 Animaciones personalizadas
- 🚶 Out-of-combat animations have been completely redesigned (yep, I finally made them myself!
- ⚔️ Combat animations have also been improved.
- 🐛 Bug Fixes Fixed an issue that prevented aggressive enemies from attacking properly.
- 📸 Camera Improvements The camera now dynamically follows the player outside of combat for a better visual experience.
- ⚔️ Combat Adjustments
- ❌ Removed the stun mechanic.
- ⏳ Increased base time to improve battle flow.
- 💥 New strong attack available when exploiting an enemy’s weakness.
- 🗃️ Separate Inventories for Nobu and Ume Now Ume and the player have individual inventories.
📌 Below, you’ll find a chart explaining how the new affinity system works.

Thanks for testing the pre-alpha and for all your support!
