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Stability Hotfix

Hello,

Just updated the build w/ a big quick fix. We recently reworked how we query and categorize collisions on our character controller. However in a prior update - we actually broke the game if you skate up a quarter pipe and land on flat ground.

Patch Notes:

  • fixed an issue where the character would fall through the world if they landed on flat ground from vert air
  • an extremely beta version of an emote wheel has been added. This has only been tested on mouse + keyboard. While offboard, you can try to access it by pressing Q and clicking the appropriate emote bubble.
  • ollieing off of a grind while in the middle of a leave-rail animation crossfade should now animate responsively and no longer exhibit an awkward delay after setting the vertical post-grind ollie coyote-time velocity.
  • manual balancing control inputs during arcade mode overtime should no longer be relinquished during overtime.

If these hot fixes ended up breaking other things, pls inform me on Twitter or email. We'll try to get to those fixes while still cooking up other stuff for the game.

- Mr. Thee