Hello Everyone,
It's been a hot minute since I've updated the public demo for this game. For most games, doing an update for a demo midway through a game's development is a bit unusual, but for an execution-centric game as this one is, it's a bit easier to justify.
So I'll give you a brief-ish rundown of what this updated demo has to offer:
Demo Park 2 - Riverbank Hotel (Work in Progress)

This map is very nascent and rough around the edges, but offers a small peek into our approach for more organic and urban environments.
More Flatland Tricks!

Tweakable flatland tricks have been added! After you enter a manual or a nose manual, press any combination of the top 3 face buttons twice (e.g. XX, BY, XY, YY, etc) to tweak to a new flatland trick and extend your combos!
More Grinds Added!

There are 8 of these mapped to Y + the 8 directions on the stick, along with the 50-50 which is done by not holding a direction. Another thing added to this build is the ability to tweak grinds from one to another. This is done in the same manner as tweaking flatland tricks - just double-tap any combo of the top 3 face buttons.
New Tunes!
The previous the build only had about 3 songs, but now the demo consists of about a dozen tracks playing on shuffle! Full credits of these songs can be seen in the title screen, and will pop-up in the bottom right corner as the come on.
Misc Features
A number of other small features and changes have been made as well since our last update:
- A few environmental landmark tricks aka gaps have been added to the levels. These are not final and mostly exist as a proof-of-concept.
- Collectible Letters.
- Over a dozen new songs added!
- Character and environment lighting model has been updated.
- Vert air camerawork and physics have been tweaked.
- Spine transfers and been reworked to be more stable.
- Another pass has been done on the balancing meter, and will it likely not be the last time I tweak that mechanic.