Had to push something a little earlier than I wanted to regarding controls, because I forgot to save the older version and there was a bug that needed to be fixed in the demo right away.
Quite the thing to wake up to! :V
So here's some changes!
A note: I have made a huge change to the mouse controls. Or as huge as one can with only 2 buttons.
I have switched the left and right inputs on some interactions. Look below for details.
:::::: GAMEPLAY ::::::
- Left now lifts cards, not right. Originally, I used right to lift because I wanted players to see they could select cards. From watching more and more playthroughs, it has become apparent that left click is the preferred method.
- Right click is now to select cards.
- Right click is now a drag function. You can hold the right button down and move back and forth to highlight cards faster.
- I moved the 2 starting units further back to protect the first resource from being destroyed. Many players did not get to see the units being attacked due to being so far to the left. Now they can see.
- I also moved the furthest disposable gold on the left, one to the right because players were making the land, scrolling, and then putting the resource out of the camera, thus keeping them from seeing it being destroyed.
:::::: BUGS ::::::
- There was a visual bug that showed you could give the barracks and castle gold. You can't.
- You could start the Defender unit from the main game, but you shouldn't be able to in the Demo.
