
Today, we fixed the timeline for all tracks for the Steam upload. It was necessary to match the track names with the timeline in the CSV file. The thing is, if your tracks aren’t numbered, the system won’t link them correctly with the names in the table.
We finally submitted the corrected Adventures of Deliveryman soundtrack build for Steam review. Hopefully, as planned, we’ll release our soundtrack on February 21.
We're working on a major update where our characters will actually walk on the ground instead of sliding like before. We’ve completely reworked the state machine for characters.
There are also a lot of invisible actions in our game. For example, pedestrians have different states that trigger behavior—some get angry and start running at you. To help players recognize pedestrians' emotions, we gave them different icons that appear above their heads.