New mechanic! Melee attacks are stronger on the first hit of a given swing! It is based on your level of stamina. This buffs it and adds more of a stamina management minigame! Other changes too! Also - skipped a version due to steamworks upload issues.
New Mechanic: Wielded First Strike Stamina Boost
+25% Damage, Poise Damage, and Knockback per 100 Stamina.
Applies only to the first enemy (or clank) hit in a swing of a weapon.
Applies to all wielded, non-projectile weapons, meaning most all Melee weapons, Dagger, Sanguine Orb, ect.
Leveling Strength now also levels up Stamina.
2 per level up.
1 per level up past 40 Strength.
This is to help Melee-speced users make clanking more consistent and easier.
Also to help with the new "Wielded First Strike Stamina Boost" mechanic.
The "Blake Tunneler's Necklace" relic now only gives 8% Melee Damage, down from 9%.
Clanking / Parrying attacks now properly get poise damage bonuses.
The "Enchanted Stick" weapon now costs ~33% less mana to cast the regular attack.
Lowered the price of blocks and other buildables by ~5% across the board.
Raised the price of Bullets, from 740 to 760 per stack.
High Caliber Bullets and Seeking Arrows are now properly sold in stacks of 240. They also cost roughly 10% more.
Parcheezi Hills, Wave 2, Type B "Heralds and Davis" is now ~10% easier.
Shardarutto Desert, Wave 1, Type B "Oops Catastrophic Explosions" has slightly reduced enemy damage, and more time between enemy spawns.
Shardarutto Desert, Wave 4, Type B "The Amantacoumpass" has less pelicans, and the pelicans also do less damage.
Added 1 more main menu screen tip.
